render: drop Sync from some traits
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		| @@ -23,19 +23,19 @@ pub trait Sample { | |||||||
|     fn sample(&mut self, rect: &Rectangle<Virtual>) -> impl PixelView<Pixel = Self::Pixel>; |     fn sample(&mut self, rect: &Rectangle<Virtual>) -> impl PixelView<Pixel = Self::Pixel>; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub trait Shader: Send + Sync { | pub trait Shader: Send { | ||||||
|     fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>; |     fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>; | ||||||
| } | } | ||||||
|  |  | ||||||
| pub trait Surfaces: Send + Sync { | pub trait Surfaces: Send { | ||||||
|     type Surface: Surface; |     type Surface: Surface; | ||||||
|     type Error: Debug; |     type Error: Debug; | ||||||
|     fn new_surface(&mut self, area: Rectangle<Virtual>) -> Result<Self::Surface, Self::Error>; |     fn new_surface(&mut self, area: Rectangle<Virtual>) -> Result<Self::Surface, Self::Error>; | ||||||
|     fn render_to<S: Sample>(&self, output: &mut S, frame: usize); |     fn render_to<S: Sample>(&self, output: &mut S, frame: usize); | ||||||
| } | } | ||||||
|  |  | ||||||
| pub trait Surface: Send + Sync { | pub trait Surface: Send { | ||||||
|     fn set_shader(&mut self, shader: Box<dyn Shader>); |     fn set_shader<T: Shader + 'static>(&mut self, shader: T); | ||||||
|     fn clear_shader(&mut self); |     fn clear_shader(&mut self); | ||||||
|  |  | ||||||
|     fn set_rect(&mut self, rect: Rectangle<Virtual>); |     fn set_rect(&mut self, rect: Rectangle<Virtual>); | ||||||
|   | |||||||
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