render: remove getters from Surface, reimplement buffer sharing with Send+Sync
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@@ -1,4 +1,3 @@
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use std::io;
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use rgb::Rgb;
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use crate::geometry::*;
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@@ -35,13 +34,10 @@ pub trait Surfaces: Send + Sync {
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}
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pub trait Surface: Send + Sync {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn clear_shader(&mut self);
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fn rect(&self) -> Rectangle<Virtual>;
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fn set_rect(&mut self, rect: &Rectangle<Virtual>);
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fn opacity(&self) -> u8;
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fn set_opacity(&mut self, opacity: u8);
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}
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