renderbug: first implementation of surface-based rendering
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ea5232e048
commit
4432ba7ad0
@ -34,6 +34,9 @@ ws2812-esp32-rmt-driver = { version = "*", features = ["embedded-graphics-core"]
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embedded-graphics = { version = "0.8.1", features = ["fixed_point", "defmt"] }
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hsv = "0.1.1"
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palette = { version = "0.7.6" }
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embedded-canvas = "0.3.1"
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embassy-executor = "0.6.0"
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running-average = "0.1.0"
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[build-dependencies]
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embuild = "0.32.0"
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86
src/main.rs
86
src/main.rs
@ -1,17 +1,58 @@
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#![feature(trait_upcasting)]
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#![allow(arithmetic_overflow)]
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use esp_idf_svc::hal::prelude::Peripherals;
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, Ws2812DrawTarget};
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use embedded_graphics::{
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prelude::*,
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pixelcolor::Rgb888,
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};
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use palette::Hsv;
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use palette::convert::IntoColorUnclamped;
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use std::thread;
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mod power;
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mod lib8;
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mod render;
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mod task;
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mod time;
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use crate::time::Periodically;
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struct IdleTask {
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frame: u8,
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surface: render::Surface,
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updater: Periodically
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}
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struct IdleShader {
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frame: u8
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}
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impl render::Shader for IdleShader {
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fn draw(&self, coords: Point) -> lib8::RGB8 {
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Hsv::new_srgb(self.frame.wrapping_add(coords.x as u8), 255, 255).into_color_unclamped()
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}
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}
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impl IdleTask {
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fn new(render: &mut dyn render::Display) -> Self {
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IdleTask {
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frame: 0,
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surface: render.new_surface(),
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updater: Periodically::new_every_n_ms(16)
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}
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}
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}
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impl task::Task for IdleTask {
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fn name(&self) -> &'static str { "Idle" }
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fn tick(&mut self) {
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self.updater.run(|| {
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self.frame = self.frame.wrapping_add(1);
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self.surface.set_shader(Box::new(IdleShader { frame: self.frame }));
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})
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}
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}
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fn main() {
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// It is necessary to call this function once. Otherwise some patches to the runtime
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@ -32,35 +73,18 @@ fn main() {
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const POWER_MA : u32 = 500;
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const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
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let mut draw = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap();
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let mut hue : u8 = 0;
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let mut length : usize = NUM_PIXELS;
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let mut forwards = false;
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loop {
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let mut totalMW = 0;
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draw.clear(Rgb888::BLACK);
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for i in 0..length {
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let hsvColor = Hsv::new_srgb(hue.wrapping_add(i as u8), 255, 255);
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let rgbColor : lib8::RGB8 = hsvColor.into_color_unclamped();
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let color = Rgb888::new(rgbColor.red, rgbColor.green, rgbColor.blue);
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log::info!("Setting up display");
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let target = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap();
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let mut display = render::EmbeddedDisplay::new(target, MAX_POWER_MW);
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totalMW += power::colorToMW(color);
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Pixel(Point::new(i as i32, 0), color).draw(&mut draw).unwrap();
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}
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let brightness = power::brightnessForMW(totalMW, 255, MAX_POWER_MW);
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draw.set_brightness(brightness);
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draw.flush().unwrap();
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log::info!("Frame hue={} power={} brightness={}", hue, totalMW, brightness);
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hue = hue.wrapping_add(1);
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if forwards {
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length += 1
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} else {
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length -= 1
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}
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if length <= 1 {
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forwards = true;
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} else if length >= NUM_PIXELS {
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forwards = false;
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}
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log::info!("Creating runner");
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let mut runner = task::Scheduler::new(vec![
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Box::new(IdleTask::new(&mut display)),
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Box::new(display),
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]);
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log::info!("Ready to rock and roll");
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loop {
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runner.tick();
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}
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}
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26
src/power.rs
26
src/power.rs
@ -1,23 +1,23 @@
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use embedded_graphics::pixelcolor::RgbColor;
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pub fn colorToMW(color : impl RgbColor) -> u32 {
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const gRed_mW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
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const gGreen_mW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
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const gBlue_mW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
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const gDark_mW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
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pub fn color_to_mw<T: RgbColor>(color : &T) -> u32 {
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const RED_MW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
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const GREEN_MW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
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const BLUE_MW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
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const DARK_MW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
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let redMW = (color.r() as u32 * gRed_mW).wrapping_shr(8);
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let greenMW = (color.g() as u32 * gGreen_mW).wrapping_shr(8);
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let blueMW = (color.b() as u32 * gBlue_mW).wrapping_shr(8);
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let red = (color.r() as u32 * RED_MW).wrapping_shr(8);
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let green = (color.g() as u32 * GREEN_MW).wrapping_shr(8);
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let blue = (color.b() as u32 * BLUE_MW).wrapping_shr(8);
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return redMW + greenMW + blueMW + gDark_mW;
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return red + green + blue + DARK_MW;
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}
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pub fn brightnessForMW(totalMW : u32, target : u8, maxPower: u32) -> u8 {
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pub fn brightness_for_mw(total_mw : u32, target : u8, max_power: u32) -> u8 {
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let target32 = target as u32;
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let requestedMW = (totalMW * target32) / 256;
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if requestedMW > maxPower {
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return ((target32 * maxPower) / requestedMW).try_into().unwrap();
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let requested_mw = (total_mw * target32) / 256;
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if requested_mw > max_power {
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return ((target32 * max_power) / requested_mw).try_into().unwrap();
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}
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return target;
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}
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134
src/render.rs
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134
src/render.rs
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@ -0,0 +1,134 @@
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use embedded_graphics::{
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prelude::*,
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pixelcolor::Rgb888
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};
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
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use std::rc::Rc;
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use std::cell::RefCell;
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use running_average::RealTimeRunningAverage;
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use crate::task;
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use crate::lib8::RGB8;
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use crate::power;
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use crate::time::Periodically;
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pub trait Shader: Send {
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fn draw(&self, coords: Point) -> RGB8;
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}
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pub trait Surfaces {
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fn new_surface(&mut self) -> Surface;
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}
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pub trait Display: Surfaces {
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fn start_frame(&mut self) {}
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fn end_frame(&mut self) {}
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fn render_frame(&mut self) {}
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}
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impl<T> task::Task for T
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where
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T: Display {
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fn name(&self) -> &'static str { "Renderer" }
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fn tick(&mut self) {
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self.start_frame();
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self.render_frame();
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self.end_frame();
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}
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}
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struct ShaderSlot {
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shader: Option<Box<dyn Shader>>
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}
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pub struct Surface {
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slot: Rc<RefCell<ShaderSlot>>
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}
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impl Surface {
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fn new(slot: Rc<RefCell<ShaderSlot>>) -> Self {
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Self {
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slot: slot
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}
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}
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pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.slot.borrow_mut().shader = Some(shader);
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}
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}
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pub struct EmbeddedDisplay<T>
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where
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T: DrawTarget {
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shaders : RefCell<Vec<Rc<RefCell<ShaderSlot>>>>,
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target: T,
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total_mw: u32,
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max_mw: u32,
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fps: RealTimeRunningAverage<u32>,
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frame: u32,
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fps_display: Periodically
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}
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impl<T> EmbeddedDisplay<T>
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where
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T: DrawTarget {
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pub fn new(target: T, max_mw: u32) -> Self {
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EmbeddedDisplay {
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shaders: RefCell::new(Vec::new()),
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target: target,
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max_mw: max_mw,
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total_mw: 0,
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fps: RealTimeRunningAverage::default(),
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frame: 0,
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fps_display: Periodically::new_every_n_seconds(5)
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}
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}
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}
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impl<T> Surfaces for EmbeddedDisplay<T>
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where
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T: DrawTarget {
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fn new_surface(&mut self) -> Surface {
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let slot = Rc::new(RefCell::new(ShaderSlot {
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shader: None
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}));
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let surface = Surface::new(slot.clone());
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self.shaders.borrow_mut().push(slot);
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return surface;
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}
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}
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impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
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fn start_frame(&mut self) {
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self.target.clear(Rgb888::BLACK).unwrap();
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self.total_mw = 0;
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self.frame = self.frame.wrapping_add(1);
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}
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fn end_frame(&mut self) {
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let brightness = power::brightness_for_mw(self.total_mw, 255, self.max_mw);
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self.target.set_brightness(brightness);
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self.target.flush().unwrap();
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self.fps.insert(1);
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self.fps_display.run(|| {
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log::info!("FPS: {} frame={} brightness={} mw={}", self.fps.measurement(), self.frame, brightness, self.total_mw);
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});
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}
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fn render_frame(&mut self) {
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for slot in self.shaders.borrow().iter() {
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if let Some(ref shader) = slot.borrow().shader {
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for i in 0..T::size().width {
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let coords = Point::new(i as i32, 0);
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let color = shader.draw(coords);
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self.total_mw += power::color_to_mw(&color);
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Pixel(coords, Rgb888::new(color.red, color.green, color.blue)).draw(&mut self.target).unwrap();
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}
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}
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}
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}
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}
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145
src/task.rs
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145
src/task.rs
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@ -0,0 +1,145 @@
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use std::fmt;
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pub trait Task {
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fn tick(&mut self) {}
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fn start(&mut self) {}
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fn stop(&mut self) {}
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fn name(&self) -> &'static str;
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}
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trait ScheduledState: std::fmt::Debug {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState>;
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState>;
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState>;
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}
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#[derive(Debug)]
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struct Starting {}
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impl ScheduledState for Starting {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Stopped {})
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}
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState> {
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task.start();
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Box::new(Running{})
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}
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}
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#[derive(Debug)]
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struct Running {}
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impl ScheduledState for Running {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Stopping {})
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}
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState> {
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task.tick();
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self
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}
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}
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#[derive(Debug)]
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struct Stopping {}
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impl ScheduledState for Stopping {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Running {})
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState> {
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task.stop();
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Box::new(Stopped {})
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}
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}
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#[derive(Debug)]
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struct Stopped {}
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impl ScheduledState for Stopped {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Starting {})
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn tick(self: Box<Self>, _task: &mut dyn Task) -> Box<dyn ScheduledState> {
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self
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}
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}
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struct ScheduledTask {
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state: Option<Box<dyn ScheduledState>>,
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task: Box<dyn Task>
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}
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impl std::fmt::Debug for ScheduledTask {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("ScheduledTask")
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.field("task", &self.task.name())
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.field("state", &self.state)
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.finish()
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}
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}
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impl ScheduledTask {
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fn new(task: Box<dyn Task>) -> Self {
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ScheduledTask {
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state: Some(Box::new(Starting{})),
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task: task
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}
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}
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fn start(&mut self) {
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if let Some(s) = self.state.take() {
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self.state = Some(s.start());
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}
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}
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fn stop(&mut self) {
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if let Some(s) = self.state.take() {
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self.state = Some(s.stop());
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}
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}
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fn tick(&mut self) {
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if let Some(s) = self.state.take() {
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self.state = Some(s.tick(self.task.as_mut()));
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}
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}
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}
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pub struct Scheduler {
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tasks: Vec<ScheduledTask>
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}
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impl Scheduler {
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pub fn new(tasks: Vec<Box<dyn Task>>) -> Self {
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let mut scheduled = Vec::new();
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for task in tasks {
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log::info!("Scheduling task {:?}", task.name());
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scheduled.push(ScheduledTask::new(task));
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}
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Scheduler {
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tasks: scheduled
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}
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}
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pub fn tick(&mut self) {
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for task in &mut self.tasks {
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task.tick();
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}
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}
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}
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30
src/time.rs
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30
src/time.rs
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use std::time::{Instant, Duration};
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pub struct Periodically {
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last_run: Instant,
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duration: Duration
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}
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impl Periodically {
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pub fn new(duration: Duration) -> Self {
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Self {
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last_run: Instant::now(),
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duration: duration
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}
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}
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pub fn new_every_n_seconds(seconds: u64) -> Self {
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Self::new(Duration::new(seconds, 0))
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}
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pub fn new_every_n_ms(milliseconds: u32) -> Self {
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Self::new(Duration::new(0, milliseconds*1000))
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}
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pub fn run<F>(&mut self, f: F) where F: FnOnce() {
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if self.last_run.elapsed() >= self.duration {
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f();
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self.last_run = Instant::now();
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}
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}
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}
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