renderbug: first implementation of surface-based rendering
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145
src/task.rs
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145
src/task.rs
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use std::fmt;
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pub trait Task {
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fn tick(&mut self) {}
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fn start(&mut self) {}
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fn stop(&mut self) {}
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fn name(&self) -> &'static str;
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}
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trait ScheduledState: std::fmt::Debug {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState>;
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState>;
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState>;
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}
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#[derive(Debug)]
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struct Starting {}
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impl ScheduledState for Starting {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Stopped {})
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}
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState> {
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task.start();
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Box::new(Running{})
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}
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}
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#[derive(Debug)]
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struct Running {}
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impl ScheduledState for Running {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Stopping {})
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}
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState> {
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task.tick();
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self
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}
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}
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#[derive(Debug)]
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struct Stopping {}
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impl ScheduledState for Stopping {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Running {})
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn tick(self: Box<Self>, task: &mut dyn Task) -> Box<dyn ScheduledState> {
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task.stop();
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Box::new(Stopped {})
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}
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}
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#[derive(Debug)]
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struct Stopped {}
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impl ScheduledState for Stopped {
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fn start(self: Box<Self>) -> Box<dyn ScheduledState> {
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Box::new(Starting {})
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}
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fn stop(self: Box<Self>) -> Box<dyn ScheduledState> {
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self
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}
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fn tick(self: Box<Self>, _task: &mut dyn Task) -> Box<dyn ScheduledState> {
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self
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}
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}
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struct ScheduledTask {
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state: Option<Box<dyn ScheduledState>>,
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task: Box<dyn Task>
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}
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impl std::fmt::Debug for ScheduledTask {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("ScheduledTask")
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.field("task", &self.task.name())
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.field("state", &self.state)
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.finish()
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}
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}
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impl ScheduledTask {
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fn new(task: Box<dyn Task>) -> Self {
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ScheduledTask {
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state: Some(Box::new(Starting{})),
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task: task
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}
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}
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fn start(&mut self) {
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if let Some(s) = self.state.take() {
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self.state = Some(s.start());
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}
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}
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fn stop(&mut self) {
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if let Some(s) = self.state.take() {
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self.state = Some(s.stop());
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}
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}
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fn tick(&mut self) {
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if let Some(s) = self.state.take() {
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self.state = Some(s.tick(self.task.as_mut()));
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}
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}
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}
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pub struct Scheduler {
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tasks: Vec<ScheduledTask>
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}
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impl Scheduler {
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pub fn new(tasks: Vec<Box<dyn Task>>) -> Self {
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let mut scheduled = Vec::new();
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for task in tasks {
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log::info!("Scheduling task {:?}", task.name());
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scheduled.push(ScheduledTask::new(task));
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}
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Scheduler {
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tasks: scheduled
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}
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}
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pub fn tick(&mut self) {
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for task in &mut self.tasks {
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task.tick();
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}
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}
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}
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