renderbug: first implementation of surface-based rendering
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26
src/power.rs
26
src/power.rs
@ -1,23 +1,23 @@
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use embedded_graphics::pixelcolor::RgbColor;
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pub fn colorToMW(color : impl RgbColor) -> u32 {
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const gRed_mW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
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const gGreen_mW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
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const gBlue_mW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
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const gDark_mW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
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pub fn color_to_mw<T: RgbColor>(color : &T) -> u32 {
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const RED_MW : u32 = 16 * 5; //< 16mA @ 5v = 80mW
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const GREEN_MW : u32 = 11 * 5; //< 11mA @ 5v = 55mW
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const BLUE_MW : u32 = 15 * 5; //< 15mA @ 5v = 75mW
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const DARK_MW : u32 = 1 * 5; //< 1mA @ 5v = 5mW
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let redMW = (color.r() as u32 * gRed_mW).wrapping_shr(8);
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let greenMW = (color.g() as u32 * gGreen_mW).wrapping_shr(8);
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let blueMW = (color.b() as u32 * gBlue_mW).wrapping_shr(8);
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let red = (color.r() as u32 * RED_MW).wrapping_shr(8);
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let green = (color.g() as u32 * GREEN_MW).wrapping_shr(8);
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let blue = (color.b() as u32 * BLUE_MW).wrapping_shr(8);
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return redMW + greenMW + blueMW + gDark_mW;
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return red + green + blue + DARK_MW;
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}
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pub fn brightnessForMW(totalMW : u32, target : u8, maxPower: u32) -> u8 {
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pub fn brightness_for_mw(total_mw : u32, target : u8, max_power: u32) -> u8 {
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let target32 = target as u32;
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let requestedMW = (totalMW * target32) / 256;
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if requestedMW > maxPower {
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return ((target32 * maxPower) / requestedMW).try_into().unwrap();
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let requested_mw = (total_mw * target32) / 256;
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if requested_mw > max_power {
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return ((target32 * max_power) / requested_mw).try_into().unwrap();
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}
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return target;
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}
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