renderbug: first implementation of surface-based rendering
This commit is contained in:
86
src/main.rs
86
src/main.rs
@@ -1,17 +1,58 @@
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#![feature(trait_upcasting)]
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#![allow(arithmetic_overflow)]
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use esp_idf_svc::hal::prelude::Peripherals;
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, Ws2812DrawTarget};
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use embedded_graphics::{
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prelude::*,
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pixelcolor::Rgb888,
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};
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use palette::Hsv;
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use palette::convert::IntoColorUnclamped;
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use std::thread;
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mod power;
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mod lib8;
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mod render;
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mod task;
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mod time;
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use crate::time::Periodically;
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struct IdleTask {
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frame: u8,
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surface: render::Surface,
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updater: Periodically
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}
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struct IdleShader {
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frame: u8
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}
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impl render::Shader for IdleShader {
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fn draw(&self, coords: Point) -> lib8::RGB8 {
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Hsv::new_srgb(self.frame.wrapping_add(coords.x as u8), 255, 255).into_color_unclamped()
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}
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}
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impl IdleTask {
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fn new(render: &mut dyn render::Display) -> Self {
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IdleTask {
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frame: 0,
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surface: render.new_surface(),
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updater: Periodically::new_every_n_ms(16)
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}
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}
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}
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impl task::Task for IdleTask {
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fn name(&self) -> &'static str { "Idle" }
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fn tick(&mut self) {
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self.updater.run(|| {
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self.frame = self.frame.wrapping_add(1);
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self.surface.set_shader(Box::new(IdleShader { frame: self.frame }));
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})
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}
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}
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fn main() {
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// It is necessary to call this function once. Otherwise some patches to the runtime
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@@ -32,35 +73,18 @@ fn main() {
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const POWER_MA : u32 = 500;
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const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
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let mut draw = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap();
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let mut hue : u8 = 0;
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let mut length : usize = NUM_PIXELS;
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let mut forwards = false;
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loop {
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let mut totalMW = 0;
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draw.clear(Rgb888::BLACK);
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for i in 0..length {
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let hsvColor = Hsv::new_srgb(hue.wrapping_add(i as u8), 255, 255);
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let rgbColor : lib8::RGB8 = hsvColor.into_color_unclamped();
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let color = Rgb888::new(rgbColor.red, rgbColor.green, rgbColor.blue);
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log::info!("Setting up display");
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let target = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap();
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let mut display = render::EmbeddedDisplay::new(target, MAX_POWER_MW);
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totalMW += power::colorToMW(color);
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Pixel(Point::new(i as i32, 0), color).draw(&mut draw).unwrap();
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}
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let brightness = power::brightnessForMW(totalMW, 255, MAX_POWER_MW);
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draw.set_brightness(brightness);
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draw.flush().unwrap();
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log::info!("Frame hue={} power={} brightness={}", hue, totalMW, brightness);
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hue = hue.wrapping_add(1);
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if forwards {
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length += 1
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} else {
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length -= 1
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}
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if length <= 1 {
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forwards = true;
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} else if length >= NUM_PIXELS {
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forwards = false;
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}
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log::info!("Creating runner");
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let mut runner = task::Scheduler::new(vec![
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Box::new(IdleTask::new(&mut display)),
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Box::new(display),
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]);
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log::info!("Ready to rock and roll");
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loop {
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runner.tick();
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}
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}
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