renderbug: first implementation of virtual coordinate based rendering

This commit is contained in:
Victoria Fischer 2024-10-27 15:14:28 +01:00
parent 4432ba7ad0
commit 3f20c07369
6 changed files with 221 additions and 97 deletions

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@ -0,0 +1,96 @@
use embedded_graphics::{
prelude::*,
pixelcolor::Rgb888,
primitives::Rectangle
};
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
use std::rc::Rc;
use std::cell::RefCell;
use std::sync::{Arc, Mutex};
use running_average::RealTimeRunningAverage;
use crate::power;
use crate::lib8::*;
use crate::render::*;
use crate::time::Periodically;
use crate::geometry::*;
pub struct EmbeddedDisplay<T>
where
T: DrawTarget {
surfaces : RefCell<Vec<Surface>>,
target: T,
total_mw: u32,
max_mw: u32,
fps: RealTimeRunningAverage<u32>,
frame: u32,
fps_display: Periodically
}
impl<T> EmbeddedDisplay<T>
where
T: DrawTarget {
pub fn new(target: T, max_mw: u32) -> Self {
EmbeddedDisplay {
surfaces: RefCell::new(Vec::new()),
target: target,
max_mw: max_mw,
total_mw: 0,
fps: RealTimeRunningAverage::default(),
frame: 0,
fps_display: Periodically::new_every_n_seconds(5)
}
}
}
impl<T> Surfaces for EmbeddedDisplay<T>
where
T: DrawTarget {
fn new_surface(&mut self) -> Surface {
let surface = Surface::new();
self.surfaces.borrow_mut().push(surface.clone());
return surface;
}
}
impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
fn start_frame(&mut self) {
self.total_mw = 0;
self.frame = self.frame.wrapping_add(1);
}
fn end_frame(&mut self) {
let brightness = power::brightness_for_mw(self.total_mw, 255, self.max_mw);
self.target.set_brightness(brightness);
self.target.flush().unwrap();
self.fps.insert(1);
self.fps_display.run(|| {
log::info!("FPS: {} frame={} brightness={} mw={}", self.fps.measurement(), self.frame, brightness, self.total_mw);
});
}
fn render_frame(&mut self) {
let size = T::size();
let xStride: u8 = 255 / (size.width as u8);
let yStride: u8 = 255 / (size.height as u8);
let area = Rectangle::new(Point::new(0, 0), size);
let surfaces = self.surfaces.borrow();
self.target.draw_iter(
area.points()
.map(|pos| {
let virtCoords = VirtualCoordinates::new(pos.x as u8 * xStride, pos.y as u8 * yStride);
let mut pixel = RGB8::new(0, 0, 0);
for surface in surfaces.iter() {
surface.with_shader(|shader| {
pixel = shader.draw(virtCoords.clone());
})
}
self.total_mw += power::color_to_mw(&pixel);
return Pixel(pos, Rgb888::new(pixel.red, pixel.green, pixel.blue));
})
).unwrap();
}
}

53
src/geometry.rs Normal file
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@ -0,0 +1,53 @@
use std::marker::PhantomData;
pub trait CoordinateSpace {}
pub trait Coordinates<T, S: CoordinateSpace> {
fn x(&self) -> T;
fn y(&self) -> T;
fn new(x: T, y: T) -> Self;
const MAX: T;
const MIN: T;
}
#[derive(PartialEq, Debug, Copy, Clone)]
pub struct Virtual {}
impl CoordinateSpace for Virtual {}
#[derive(PartialEq, Debug, Copy, Clone)]
pub struct Physical {}
impl CoordinateSpace for Physical {}
#[derive(PartialEq, Debug, Copy, Clone)]
pub struct Coord8<S: CoordinateSpace> {
x: u8,
y: u8,
space: PhantomData<S>
}
pub type VirtualCoordinates = Coord8<Virtual>;
pub type PhysicalCoordinates = Coord8<Physical>;
impl<S> Coordinates<u8, S> for Coord8<S>
where
S: CoordinateSpace {
fn new(x: u8, y: u8) -> Self {
Self {
x: x,
y: y,
space: PhantomData
}
}
fn x(&self) -> u8 {
self.x
}
fn y(&self) -> u8 {
self.y
}
const MAX: u8 = 255;
const MIN: u8 = 255;
}

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@ -1,4 +1,5 @@
use palette::convert::FromColorUnclamped; use palette::convert::FromColorUnclamped;
use palette::blend::{PreAlpha, Premultiply};
use palette::encoding::srgb::Srgb; use palette::encoding::srgb::Srgb;
use palette::Hsv; use palette::Hsv;
use embedded_graphics::pixelcolor::RgbColor; use embedded_graphics::pixelcolor::RgbColor;
@ -13,7 +14,7 @@ pub struct RGB8 {
} }
impl RGB8 { impl RGB8 {
const fn new(red : u8, green : u8, blue : u8) -> Self { pub const fn new(red : u8, green : u8, blue : u8) -> Self {
Self { Self {
red: red, red: red,
green: green, green: green,

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@ -1,7 +1,7 @@
#![feature(trait_upcasting)] #![feature(trait_upcasting)]
#![allow(arithmetic_overflow)] #![allow(arithmetic_overflow)]
use esp_idf_svc::hal::prelude::Peripherals; use esp_idf_svc::hal::prelude::Peripherals;
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, Ws2812DrawTarget}; use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, LedPixelShape, LedPixelMatrix, Ws2812DrawTarget};
use embedded_graphics::{ use embedded_graphics::{
prelude::*, prelude::*,
}; };
@ -14,8 +14,12 @@ mod lib8;
mod render; mod render;
mod task; mod task;
mod time; mod time;
mod geometry;
mod embedded_graphics_lib;
use crate::time::Periodically; use crate::time::Periodically;
use crate::geometry::{Coordinates, VirtualCoordinates};
use crate::embedded_graphics_lib::EmbeddedDisplay;
struct IdleTask { struct IdleTask {
frame: u8, frame: u8,
@ -28,8 +32,8 @@ struct IdleShader {
} }
impl render::Shader for IdleShader { impl render::Shader for IdleShader {
fn draw(&self, coords: Point) -> lib8::RGB8 { fn draw(&self, coords: VirtualCoordinates) -> lib8::RGB8 {
Hsv::new_srgb(self.frame.wrapping_add(coords.x as u8), 255, 255).into_color_unclamped() Hsv::new_srgb(self.frame.wrapping_add(coords.x()).wrapping_add(coords.y()), 255, 255).into_color_unclamped()
} }
} }
@ -52,6 +56,30 @@ impl task::Task for IdleTask {
self.surface.set_shader(Box::new(IdleShader { frame: self.frame })); self.surface.set_shader(Box::new(IdleShader { frame: self.frame }));
}) })
} }
fn stop(&mut self) {
self.surface.clear_shader();
}
}
struct PonderjarMatrix {}
impl LedPixelShape for PonderjarMatrix {
fn size() -> Size {
Size::new(17, 17)
}
fn pixel_index(point: Point) -> Option<usize> {
if (0..Self::size().width as i32).contains(&point.x) && (0..Self::size().height as i32).contains(&point.y) {
if point.y % 2 == 0 {
Some((point.y as u32 * Self::size().width as u32 + point.x as u32).try_into().unwrap())
} else {
Some((point.y as u32 * Self::size().width as u32 - point.x as u32).try_into().unwrap())
}
} else {
None
}
}
} }
fn main() { fn main() {
@ -68,14 +96,15 @@ fn main() {
let led_pin = peripherals.pins.gpio14; let led_pin = peripherals.pins.gpio14;
let channel = peripherals.rmt.channel0; let channel = peripherals.rmt.channel0;
const NUM_PIXELS : usize = 300; const NUM_PIXELS : usize = 255;
const POWER_VOLTS : u32 = 5; const POWER_VOLTS : u32 = 5;
const POWER_MA : u32 = 500; const POWER_MA : u32 = 500;
const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA; const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
log::info!("Setting up display"); log::info!("Setting up display");
let target = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap(); let mut target = Ws2812DrawTarget::<PonderjarMatrix>::new(channel, led_pin).unwrap();
let mut display = render::EmbeddedDisplay::new(target, MAX_POWER_MW); target.set_brightness(0);
let mut display = EmbeddedDisplay::new(target, MAX_POWER_MW);
log::info!("Creating runner"); log::info!("Creating runner");
let mut runner = task::Scheduler::new(vec![ let mut runner = task::Scheduler::new(vec![

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@ -1,21 +1,18 @@
use embedded_graphics::{
prelude::*,
pixelcolor::Rgb888
};
use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
use std::rc::Rc; use std::rc::Rc;
use std::cell::RefCell; use std::cell::RefCell;
use std::sync::{Arc, Mutex};
use running_average::RealTimeRunningAverage; use palette::blend::{BlendWith, Equations, Parameter, PreAlpha};
use crate::task; use crate::task;
use crate::lib8::RGB8; use crate::lib8::RGB8;
use crate::power; use crate::power;
use crate::time::Periodically; use crate::time::Periodically;
use crate::geometry::*;
use std::time::Instant;
pub trait Shader: Send { pub trait Shader: Send {
fn draw(&self, coords: Point) -> RGB8; fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8;
} }
pub trait Surfaces { pub trait Surfaces {
@ -41,94 +38,41 @@ T: Display {
} }
} }
struct ShaderSlot { struct ShaderBinding {
shader: Option<Box<dyn Shader>> shader: Option<Box<dyn Shader>>,
opacity: u8,
} }
#[derive(Clone)]
pub struct Surface { pub struct Surface {
slot: Rc<RefCell<ShaderSlot>> pub binding: Arc<Mutex<ShaderBinding>>
} }
impl Surface { impl Surface {
fn new(slot: Rc<RefCell<ShaderSlot>>) -> Self { pub fn new() -> Self {
Self { Self {
slot: slot binding: Arc::new(Mutex::new(ShaderBinding {
shader: None,
opacity: 255,
})),
}
}
pub fn with_shader<F: FnOnce(&dyn Shader)>(&self, f: F) {
if let Some(ref shader) = self.binding.lock().unwrap().shader {
f(shader.as_ref());
} }
} }
pub fn set_shader(&mut self, shader: Box<dyn Shader>) { pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
self.slot.borrow_mut().shader = Some(shader); self.binding.lock().unwrap().shader = Some(shader);
} }
}
pub fn clear_shader(&mut self) {
pub struct EmbeddedDisplay<T> self.binding.lock().unwrap().shader = None;
where }
T: DrawTarget {
shaders : RefCell<Vec<Rc<RefCell<ShaderSlot>>>>, pub fn set_opacity(&mut self, opacity: u8) {
target: T, self.binding.lock().unwrap().opacity = opacity;
total_mw: u32,
max_mw: u32,
fps: RealTimeRunningAverage<u32>,
frame: u32,
fps_display: Periodically
}
impl<T> EmbeddedDisplay<T>
where
T: DrawTarget {
pub fn new(target: T, max_mw: u32) -> Self {
EmbeddedDisplay {
shaders: RefCell::new(Vec::new()),
target: target,
max_mw: max_mw,
total_mw: 0,
fps: RealTimeRunningAverage::default(),
frame: 0,
fps_display: Periodically::new_every_n_seconds(5)
}
}
}
impl<T> Surfaces for EmbeddedDisplay<T>
where
T: DrawTarget {
fn new_surface(&mut self) -> Surface {
let slot = Rc::new(RefCell::new(ShaderSlot {
shader: None
}));
let surface = Surface::new(slot.clone());
self.shaders.borrow_mut().push(slot);
return surface;
}
}
impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
fn start_frame(&mut self) {
self.target.clear(Rgb888::BLACK).unwrap();
self.total_mw = 0;
self.frame = self.frame.wrapping_add(1);
}
fn end_frame(&mut self) {
let brightness = power::brightness_for_mw(self.total_mw, 255, self.max_mw);
self.target.set_brightness(brightness);
self.target.flush().unwrap();
self.fps.insert(1);
self.fps_display.run(|| {
log::info!("FPS: {} frame={} brightness={} mw={}", self.fps.measurement(), self.frame, brightness, self.total_mw);
});
}
fn render_frame(&mut self) {
for slot in self.shaders.borrow().iter() {
if let Some(ref shader) = slot.borrow().shader {
for i in 0..T::size().width {
let coords = Point::new(i as i32, 0);
let color = shader.draw(coords);
self.total_mw += power::color_to_mw(&color);
Pixel(coords, Rgb888::new(color.red, color.green, color.blue)).draw(&mut self.target).unwrap();
}
}
}
} }
} }

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@ -1,4 +1,5 @@
use std::fmt; use std::fmt;
use std::time::{Duration, Instant};
pub trait Task { pub trait Task {
fn tick(&mut self) {} fn tick(&mut self) {}
@ -82,7 +83,7 @@ impl ScheduledState for Stopped {
struct ScheduledTask { struct ScheduledTask {
state: Option<Box<dyn ScheduledState>>, state: Option<Box<dyn ScheduledState>>,
task: Box<dyn Task> task: Box<dyn Task>,
} }
impl std::fmt::Debug for ScheduledTask { impl std::fmt::Debug for ScheduledTask {
@ -98,7 +99,7 @@ impl ScheduledTask {
fn new(task: Box<dyn Task>) -> Self { fn new(task: Box<dyn Task>) -> Self {
ScheduledTask { ScheduledTask {
state: Some(Box::new(Starting{})), state: Some(Box::new(Starting{})),
task: task task: task,
} }
} }
@ -122,7 +123,7 @@ impl ScheduledTask {
} }
pub struct Scheduler { pub struct Scheduler {
tasks: Vec<ScheduledTask> tasks: Vec<ScheduledTask>,
} }
impl Scheduler { impl Scheduler {