renderbug: first implementation of virtual coordinate based rendering
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4432ba7ad0
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3f20c07369
96
src/embedded_graphics_lib.rs
Normal file
96
src/embedded_graphics_lib.rs
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@ -0,0 +1,96 @@
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use embedded_graphics::{
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prelude::*,
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pixelcolor::Rgb888,
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primitives::Rectangle
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};
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::sync::{Arc, Mutex};
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use running_average::RealTimeRunningAverage;
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use crate::power;
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use crate::lib8::*;
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use crate::render::*;
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use crate::time::Periodically;
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use crate::geometry::*;
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pub struct EmbeddedDisplay<T>
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where
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T: DrawTarget {
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surfaces : RefCell<Vec<Surface>>,
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target: T,
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total_mw: u32,
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max_mw: u32,
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fps: RealTimeRunningAverage<u32>,
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frame: u32,
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fps_display: Periodically
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}
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impl<T> EmbeddedDisplay<T>
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where
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T: DrawTarget {
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pub fn new(target: T, max_mw: u32) -> Self {
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EmbeddedDisplay {
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surfaces: RefCell::new(Vec::new()),
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target: target,
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max_mw: max_mw,
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total_mw: 0,
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fps: RealTimeRunningAverage::default(),
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frame: 0,
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fps_display: Periodically::new_every_n_seconds(5)
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}
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}
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}
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impl<T> Surfaces for EmbeddedDisplay<T>
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where
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T: DrawTarget {
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fn new_surface(&mut self) -> Surface {
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let surface = Surface::new();
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self.surfaces.borrow_mut().push(surface.clone());
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return surface;
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}
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}
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impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
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fn start_frame(&mut self) {
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self.total_mw = 0;
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self.frame = self.frame.wrapping_add(1);
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}
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fn end_frame(&mut self) {
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let brightness = power::brightness_for_mw(self.total_mw, 255, self.max_mw);
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self.target.set_brightness(brightness);
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self.target.flush().unwrap();
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self.fps.insert(1);
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self.fps_display.run(|| {
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log::info!("FPS: {} frame={} brightness={} mw={}", self.fps.measurement(), self.frame, brightness, self.total_mw);
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});
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}
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fn render_frame(&mut self) {
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let size = T::size();
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let xStride: u8 = 255 / (size.width as u8);
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let yStride: u8 = 255 / (size.height as u8);
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let area = Rectangle::new(Point::new(0, 0), size);
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let surfaces = self.surfaces.borrow();
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self.target.draw_iter(
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area.points()
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.map(|pos| {
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let virtCoords = VirtualCoordinates::new(pos.x as u8 * xStride, pos.y as u8 * yStride);
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let mut pixel = RGB8::new(0, 0, 0);
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for surface in surfaces.iter() {
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surface.with_shader(|shader| {
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pixel = shader.draw(virtCoords.clone());
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})
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}
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self.total_mw += power::color_to_mw(&pixel);
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return Pixel(pos, Rgb888::new(pixel.red, pixel.green, pixel.blue));
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})
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).unwrap();
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}
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}
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53
src/geometry.rs
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53
src/geometry.rs
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@ -0,0 +1,53 @@
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use std::marker::PhantomData;
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pub trait CoordinateSpace {}
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pub trait Coordinates<T, S: CoordinateSpace> {
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fn x(&self) -> T;
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fn y(&self) -> T;
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fn new(x: T, y: T) -> Self;
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const MAX: T;
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const MIN: T;
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}
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub struct Virtual {}
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impl CoordinateSpace for Virtual {}
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub struct Physical {}
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impl CoordinateSpace for Physical {}
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#[derive(PartialEq, Debug, Copy, Clone)]
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pub struct Coord8<S: CoordinateSpace> {
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x: u8,
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y: u8,
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space: PhantomData<S>
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}
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pub type VirtualCoordinates = Coord8<Virtual>;
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pub type PhysicalCoordinates = Coord8<Physical>;
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impl<S> Coordinates<u8, S> for Coord8<S>
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where
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S: CoordinateSpace {
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fn new(x: u8, y: u8) -> Self {
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Self {
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x: x,
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y: y,
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space: PhantomData
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}
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}
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fn x(&self) -> u8 {
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self.x
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}
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fn y(&self) -> u8 {
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self.y
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}
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const MAX: u8 = 255;
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const MIN: u8 = 255;
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}
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@ -1,4 +1,5 @@
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use palette::convert::FromColorUnclamped;
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use palette::convert::FromColorUnclamped;
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use palette::blend::{PreAlpha, Premultiply};
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use palette::encoding::srgb::Srgb;
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use palette::encoding::srgb::Srgb;
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use palette::Hsv;
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use palette::Hsv;
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use embedded_graphics::pixelcolor::RgbColor;
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use embedded_graphics::pixelcolor::RgbColor;
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@ -13,7 +14,7 @@ pub struct RGB8 {
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}
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}
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impl RGB8 {
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impl RGB8 {
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const fn new(red : u8, green : u8, blue : u8) -> Self {
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pub const fn new(red : u8, green : u8, blue : u8) -> Self {
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Self {
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Self {
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red: red,
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red: red,
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green: green,
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green: green,
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41
src/main.rs
41
src/main.rs
@ -1,7 +1,7 @@
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#![feature(trait_upcasting)]
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#![feature(trait_upcasting)]
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#![allow(arithmetic_overflow)]
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#![allow(arithmetic_overflow)]
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use esp_idf_svc::hal::prelude::Peripherals;
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use esp_idf_svc::hal::prelude::Peripherals;
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, Ws2812DrawTarget};
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{LedPixelStrip, LedPixelShape, LedPixelMatrix, Ws2812DrawTarget};
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use embedded_graphics::{
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use embedded_graphics::{
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prelude::*,
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prelude::*,
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};
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};
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@ -14,8 +14,12 @@ mod lib8;
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mod render;
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mod render;
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mod task;
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mod task;
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mod time;
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mod time;
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mod geometry;
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mod embedded_graphics_lib;
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use crate::time::Periodically;
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use crate::time::Periodically;
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use crate::geometry::{Coordinates, VirtualCoordinates};
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use crate::embedded_graphics_lib::EmbeddedDisplay;
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struct IdleTask {
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struct IdleTask {
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frame: u8,
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frame: u8,
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@ -28,8 +32,8 @@ struct IdleShader {
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}
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}
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impl render::Shader for IdleShader {
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impl render::Shader for IdleShader {
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fn draw(&self, coords: Point) -> lib8::RGB8 {
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fn draw(&self, coords: VirtualCoordinates) -> lib8::RGB8 {
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Hsv::new_srgb(self.frame.wrapping_add(coords.x as u8), 255, 255).into_color_unclamped()
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Hsv::new_srgb(self.frame.wrapping_add(coords.x()).wrapping_add(coords.y()), 255, 255).into_color_unclamped()
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}
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}
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}
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}
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@ -52,6 +56,30 @@ impl task::Task for IdleTask {
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self.surface.set_shader(Box::new(IdleShader { frame: self.frame }));
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self.surface.set_shader(Box::new(IdleShader { frame: self.frame }));
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})
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})
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}
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}
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fn stop(&mut self) {
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self.surface.clear_shader();
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}
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}
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struct PonderjarMatrix {}
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impl LedPixelShape for PonderjarMatrix {
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fn size() -> Size {
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Size::new(17, 17)
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}
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fn pixel_index(point: Point) -> Option<usize> {
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if (0..Self::size().width as i32).contains(&point.x) && (0..Self::size().height as i32).contains(&point.y) {
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if point.y % 2 == 0 {
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Some((point.y as u32 * Self::size().width as u32 + point.x as u32).try_into().unwrap())
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} else {
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Some((point.y as u32 * Self::size().width as u32 - point.x as u32).try_into().unwrap())
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}
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} else {
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None
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}
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}
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}
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}
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fn main() {
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fn main() {
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@ -68,14 +96,15 @@ fn main() {
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let led_pin = peripherals.pins.gpio14;
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let led_pin = peripherals.pins.gpio14;
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let channel = peripherals.rmt.channel0;
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let channel = peripherals.rmt.channel0;
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const NUM_PIXELS : usize = 300;
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const NUM_PIXELS : usize = 255;
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const POWER_VOLTS : u32 = 5;
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const POWER_VOLTS : u32 = 5;
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const POWER_MA : u32 = 500;
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const POWER_MA : u32 = 500;
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const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
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const MAX_POWER_MW : u32 = POWER_VOLTS * POWER_MA;
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log::info!("Setting up display");
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log::info!("Setting up display");
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let target = Ws2812DrawTarget::<LedPixelStrip<NUM_PIXELS>>::new(channel, led_pin).unwrap();
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let mut target = Ws2812DrawTarget::<PonderjarMatrix>::new(channel, led_pin).unwrap();
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let mut display = render::EmbeddedDisplay::new(target, MAX_POWER_MW);
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target.set_brightness(0);
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let mut display = EmbeddedDisplay::new(target, MAX_POWER_MW);
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log::info!("Creating runner");
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log::info!("Creating runner");
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let mut runner = task::Scheduler::new(vec![
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let mut runner = task::Scheduler::new(vec![
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110
src/render.rs
110
src/render.rs
@ -1,21 +1,18 @@
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use embedded_graphics::{
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prelude::*,
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pixelcolor::Rgb888
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};
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use ws2812_esp32_rmt_driver::lib_embedded_graphics::{Ws2812DrawTarget, LedPixelShape};
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use std::rc::Rc;
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use std::rc::Rc;
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use std::cell::RefCell;
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use std::cell::RefCell;
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use std::sync::{Arc, Mutex};
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use running_average::RealTimeRunningAverage;
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use palette::blend::{BlendWith, Equations, Parameter, PreAlpha};
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use crate::task;
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use crate::task;
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use crate::lib8::RGB8;
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use crate::lib8::RGB8;
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use crate::power;
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use crate::power;
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use crate::time::Periodically;
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use crate::time::Periodically;
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use crate::geometry::*;
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use std::time::Instant;
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pub trait Shader: Send {
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pub trait Shader: Send {
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fn draw(&self, coords: Point) -> RGB8;
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fn draw(&self, surface_coords: VirtualCoordinates) -> RGB8;
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}
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}
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pub trait Surfaces {
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pub trait Surfaces {
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@ -41,94 +38,41 @@ T: Display {
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}
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}
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}
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}
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struct ShaderSlot {
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struct ShaderBinding {
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shader: Option<Box<dyn Shader>>
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shader: Option<Box<dyn Shader>>,
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opacity: u8,
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}
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}
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#[derive(Clone)]
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pub struct Surface {
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pub struct Surface {
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slot: Rc<RefCell<ShaderSlot>>
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pub binding: Arc<Mutex<ShaderBinding>>
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}
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}
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impl Surface {
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impl Surface {
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fn new(slot: Rc<RefCell<ShaderSlot>>) -> Self {
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pub fn new() -> Self {
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Self {
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Self {
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slot: slot
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binding: Arc::new(Mutex::new(ShaderBinding {
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shader: None,
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opacity: 255,
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})),
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}
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}
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pub fn with_shader<F: FnOnce(&dyn Shader)>(&self, f: F) {
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if let Some(ref shader) = self.binding.lock().unwrap().shader {
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f(shader.as_ref());
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}
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}
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}
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}
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pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
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pub fn set_shader(&mut self, shader: Box<dyn Shader>) {
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self.slot.borrow_mut().shader = Some(shader);
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self.binding.lock().unwrap().shader = Some(shader);
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}
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}
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}
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pub struct EmbeddedDisplay<T>
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pub fn clear_shader(&mut self) {
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where
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self.binding.lock().unwrap().shader = None;
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T: DrawTarget {
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shaders : RefCell<Vec<Rc<RefCell<ShaderSlot>>>>,
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target: T,
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total_mw: u32,
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max_mw: u32,
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fps: RealTimeRunningAverage<u32>,
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frame: u32,
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fps_display: Periodically
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}
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}
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impl<T> EmbeddedDisplay<T>
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pub fn set_opacity(&mut self, opacity: u8) {
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where
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self.binding.lock().unwrap().opacity = opacity;
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T: DrawTarget {
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pub fn new(target: T, max_mw: u32) -> Self {
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EmbeddedDisplay {
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shaders: RefCell::new(Vec::new()),
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target: target,
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max_mw: max_mw,
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total_mw: 0,
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fps: RealTimeRunningAverage::default(),
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frame: 0,
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fps_display: Periodically::new_every_n_seconds(5)
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}
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}
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}
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impl<T> Surfaces for EmbeddedDisplay<T>
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where
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T: DrawTarget {
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fn new_surface(&mut self) -> Surface {
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let slot = Rc::new(RefCell::new(ShaderSlot {
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shader: None
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}));
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let surface = Surface::new(slot.clone());
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self.shaders.borrow_mut().push(slot);
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return surface;
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}
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}
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impl<T: LedPixelShape> Display for EmbeddedDisplay<Ws2812DrawTarget<'_, T>> {
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fn start_frame(&mut self) {
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self.target.clear(Rgb888::BLACK).unwrap();
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self.total_mw = 0;
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self.frame = self.frame.wrapping_add(1);
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}
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fn end_frame(&mut self) {
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let brightness = power::brightness_for_mw(self.total_mw, 255, self.max_mw);
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self.target.set_brightness(brightness);
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self.target.flush().unwrap();
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self.fps.insert(1);
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self.fps_display.run(|| {
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|
||||||
log::info!("FPS: {} frame={} brightness={} mw={}", self.fps.measurement(), self.frame, brightness, self.total_mw);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render_frame(&mut self) {
|
|
||||||
for slot in self.shaders.borrow().iter() {
|
|
||||||
if let Some(ref shader) = slot.borrow().shader {
|
|
||||||
for i in 0..T::size().width {
|
|
||||||
let coords = Point::new(i as i32, 0);
|
|
||||||
let color = shader.draw(coords);
|
|
||||||
self.total_mw += power::color_to_mw(&color);
|
|
||||||
Pixel(coords, Rgb888::new(color.red, color.green, color.blue)).draw(&mut self.target).unwrap();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
use std::fmt;
|
use std::fmt;
|
||||||
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
pub trait Task {
|
pub trait Task {
|
||||||
fn tick(&mut self) {}
|
fn tick(&mut self) {}
|
||||||
@ -82,7 +83,7 @@ impl ScheduledState for Stopped {
|
|||||||
|
|
||||||
struct ScheduledTask {
|
struct ScheduledTask {
|
||||||
state: Option<Box<dyn ScheduledState>>,
|
state: Option<Box<dyn ScheduledState>>,
|
||||||
task: Box<dyn Task>
|
task: Box<dyn Task>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl std::fmt::Debug for ScheduledTask {
|
impl std::fmt::Debug for ScheduledTask {
|
||||||
@ -98,7 +99,7 @@ impl ScheduledTask {
|
|||||||
fn new(task: Box<dyn Task>) -> Self {
|
fn new(task: Box<dyn Task>) -> Self {
|
||||||
ScheduledTask {
|
ScheduledTask {
|
||||||
state: Some(Box::new(Starting{})),
|
state: Some(Box::new(Starting{})),
|
||||||
task: task
|
task: task,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,7 +123,7 @@ impl ScheduledTask {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct Scheduler {
|
pub struct Scheduler {
|
||||||
tasks: Vec<ScheduledTask>
|
tasks: Vec<ScheduledTask>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Scheduler {
|
impl Scheduler {
|
||||||
|
Loading…
Reference in New Issue
Block a user