render: require more rendering primitives to have Sync and/or Send
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15308ecd76
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06a527a552
@ -73,7 +73,7 @@ impl<P: Pixbuf<Pixel=T::Color>, T: FastWrite> Output for StrideOutput<P, T> {
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}
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}
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pub trait FastWrite {
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pub trait FastWrite: Send {
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type Target: SmartLedsWrite;
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type Color: HardwarePixel;
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type Error;
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@ -23,18 +23,17 @@ pub trait Sample {
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fn sample(&mut self, rect: &Rectangle<Virtual>) -> impl PixelView<Pixel = Self::Pixel>;
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}
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pub trait Shader: Send + Debug {
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pub trait Shader: Send + Sync {
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fn draw(&self, surface_coords: &VirtualCoordinates, frame: usize) -> Rgb<u8>;
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}
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pub trait Surfaces: Debug {
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pub trait Surfaces: Send + Sync {
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type Surface: Surface;
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fn new_surface(&mut self, area: &Rectangle<Virtual>) -> Result<Self::Surface, io::Error>;
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fn render_to<S: Sample>(&self, output: &mut S, frame: usize);
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}
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pub trait Surface: Default + Clone + Debug {
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pub trait Surface: Send + Sync {
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fn with_shader<F: FnMut(&dyn Shader)>(&self, f: F);
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fn set_shader(&mut self, shader: Box<dyn Shader>);
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fn clear_shader(&mut self);
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@ -45,7 +44,7 @@ pub trait Surface: Default + Clone + Debug {
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fn set_opacity(&mut self, opacity: u8);
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}
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pub trait Output: Sample {
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pub trait Output: Sample + Send {
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fn blank(&mut self);
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fn commit(&mut self);
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}
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@ -71,7 +70,7 @@ impl<T: Output, S: Surfaces> Renderer<T, S> {
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}
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}
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impl<T: Output + Debug, S: Surfaces> Task for Renderer<T, S> {
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impl<T: Output, S: Surfaces> Task for Renderer<T, S> {
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fn name(&self) -> &'static str { "Renderer" }
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fn tick(&mut self) {
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