renderbug/firmware/Figments/Figment.h

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#pragma once
#include "application.h"
#include <functional>
class Display;
class InputEvent;
class InputSource;
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struct Loopable {
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virtual void handleEvent(const InputEvent& event) {}
virtual void loop() = 0;
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};
struct Task : public virtual Loopable {
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virtual void onStart() {};
virtual void onStop() {};
enum State {
Running,
Stopped,
};
Task() {}
Task(State initialState) : Task(0, initialState) {}
Task(const char* name) : Task(name, Running) {}
Task(const char* name, State initialState) : name(name), state(initialState) {}
void start() { Log.info("* Starting %s...", name); state = Running; onStart(); }
void stop() { Log.info("* Stopping %s...", name); onStop(); state = Stopped; }
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virtual bool isFigment() const { return false; }
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const char* name = 0;
State state = Running;
};
struct Figment: public Task {
Figment() : Task() {}
Figment(State initialState) : Task(initialState) {}
Figment(const char* name) : Task(name) {}
Figment(const char* name, State initialState) : Task(name, initialState) {}
virtual void render(Display* dpy) const = 0;
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bool isFigment() const override { return true; }
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};
struct FigmentFunc: public Figment {
FigmentFunc(std::function<void(Display*)> func) : Figment("lambda"), func(func) {}
void loop() override {}
void render(Display* dpy) const override {
func(dpy);
}
std::function<void(Display*)> func;
};