renderbug/firmware/platform/particle/inputs/CloudStatus.cpp

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#include "CloudStatus.h"
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#include "../../../Static.h"
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void
CloudStatus::onStart()
{
SINGLE_THREADED_BLOCK() {
if (Particle.connected()) {
initNetwork(0, cloud_status_connected);
} else {
System.on(cloud_status, &CloudStatus::initNetwork);
}
}
}
void
CloudStatus::initNetwork(system_event_t event, int param) {
if (param == cloud_status_connected) {
Log.info("Connected to T H E C L O U D");
MainLoop::instance()->dispatch(InputEvent{InputEvent::NetworkStatus, true});
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} else if (param == cloud_status_disconnected) {
Log.info("Lost cloud connection!!");
MainLoop::instance()->dispatch(InputEvent{InputEvent::NetworkStatus, false});
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}
}
STATIC_ALLOC(CloudStatus);