renderbug/firmware/inputs/ColorCycle.h

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2019-05-10 05:17:29 +00:00
#include "../Figments/Figments.h"
template<int Period>
class ColorSequenceInput: public InputSource {
public:
ColorSequenceInput(const std::vector<NSFastLED::CRGB> &colors, const char* name, Task::State initialState)
: InputSource(name, initialState), m_colors(colors) {}
InputEvent read() override {
EVERY_N_SECONDS(Period) {
m_idx %= m_colors.size();
return InputEvent{InputEvent::SetColor, m_colors[m_idx++]};
}
return InputEvent{};
}
private:
std::vector<NSFastLED::CRGB> m_colors;
int m_idx = 0;
};