renderbug/src/Static.h

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#pragma once
#include "Platform.h"
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// Utility class mostly for when certain inputs need singleton callback handlers
template<typename T> class Static {
public:
static T* instance() {
return s_instance;
}
private:
static T* s_instance;
};
template<typename T> struct StaticTaskRegistration : public Platform::TaskRegistration {
StaticTaskRegistration() : Platform::TaskRegistration(Static<T>::instance()) {
Platform::registerTask(this);
}
};
struct AutoTaskRegistration : public Platform::TaskRegistration {
explicit AutoTaskRegistration(Task* task) : Platform::TaskRegistration(task) {
Platform::registerTask(this);
}
};
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#define NAMED_STATIC_ALLOC(Cls, StaticName) static Cls _staticAlloc__ ## StaticName;\
template<> Cls* Static<Cls>::s_instance=&_staticAlloc__ ## StaticName;
#define STATIC_ALLOC(Cls) NAMED_STATIC_ALLOC(Cls, Cls)
#define NAMED_STATIC_TASK(Cls, StaticName) static StaticTaskRegistration<Cls> _staticTask_ ## StaticName;
#define STATIC_TASK(Cls) NAMED_STATIC_TASK(Cls, Cls)
#define REGISTER_TASK(TaskName) static AutoTaskRegistration _autoTask__ ## TaskName(&TaskName);