renderbug/lib/Figments/Geometry.h

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#pragma once
#include <stdint.h>
template<typename T> struct Coordinates {
Coordinates(T _x, T _y) : x(_x), y(_y) {}
T x;
T y;
};
struct VirtualCoordinates: Coordinates<uint8_t> {
VirtualCoordinates(uint8_t _x, uint8_t _y) : Coordinates(_x, _y) {}
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};
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struct PhysicalCoordinates: Coordinates<uint16_t> {
PhysicalCoordinates(uint16_t _x, uint16_t _y) : Coordinates(_x, _y) {}
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};
template<typename T> struct Vector3d {
Vector3d(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
Vector3d() : Vector3d(0, 0, 0) {}
T x;
T y;
T z;
T magnitude() const {
return abs(max(x, max(y, z)));
}
Vector3d<T> operator-(const Vector3d<T>& other) const {
return Vector3d<T>(x - other.x, y - other.y, z - other.z);
}
Vector3d<T> absolute() const {
return Vector3d<T>(abs(x), abs(y), abs(z));
}
};
typedef Vector3d<uint8_t> Vec3;