renderbug/src/Sequencer.cpp

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#include "Sequencer.h"
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#include <MainLoop.h>
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Sequencer::Sequencer(std::vector<Sequencer::Scene> &&scenes) :
Task("SceneSequencer"),
m_scenes(std::move(scenes))
{
}
void
Sequencer::loop() {}
const char*
Sequencer::currentSceneName()
{
return m_scenes[m_idx].name;
}
const std::vector<Sequencer::Scene>
Sequencer::scenes() const
{
return m_scenes;
}
void
Sequencer::handleEvent(const InputEvent& evt)
{
if (evt.intent == InputEvent::SetPattern || evt.intent == InputEvent::NextPattern || evt.intent == InputEvent::PreviousPattern) {
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Log.notice("Switching pattern!");
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for(const char* pattern : m_scenes[m_idx].patterns) {
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Log.notice("Stopping %s", pattern);
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MainLoop::instance()->dispatch(InputEvent{InputEvent::StopThing, pattern});
}
if (evt.intent == InputEvent::NextPattern) {
m_idx++;
} else if (evt.intent == InputEvent::PreviousPattern) {
m_idx--;
} else {
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//m_idx = evt.asInt();
for(m_idx = 0; m_idx < m_scenes.size(); m_idx++) {
if (!strcmp(evt.asString(), m_scenes[m_idx].name)) {
break;
}
}
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}
if (m_idx < 0) {
m_idx = m_scenes.size() - 1;
}
if (m_idx >= m_scenes.size()) {
m_idx = 0;
}
for(const char* pattern : m_scenes[m_idx].patterns) {
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Log.notice("Starting %s", pattern);
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MainLoop::instance()->dispatch(InputEvent{InputEvent::StartThing, pattern});
}
}
}