renderbug/firmware/sprites/Blob.h

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2019-05-10 05:17:29 +00:00
#pragma once
class Blob {
uint16_t m_pos;
int8_t m_velocity;
uint8_t m_hue;
int16_t m_brightness;
uint8_t m_saturation;
int8_t m_fadeDir;
public:
Blob()
: m_pos(0),
m_velocity(1),
m_hue(0),
m_brightness(1),
m_saturation(200),
m_fadeDir(1) {}
void setSaturation(uint8_t v) {
m_saturation = v;
}
void setPos(uint16_t p) {
m_pos = p;
m_brightness = p % 120 + 1;
}
void setHue(uint8_t p) {
m_hue = p;
}
void setBrightness(uint8_t p) {
m_brightness = p;
}
void setVelocity(int8_t v) {
m_velocity = v;
}
void update() {
m_pos += m_velocity;
m_hue += 1;
m_brightness += m_fadeDir;
if (m_brightness >= 255 || m_brightness <= 0) {
m_fadeDir *= -1;
}
}
void render(Display* display) const {
const uint8_t width = 25;
auto map = display->coordinateMapping();
// Grab the physical pixel we'll start with
PhysicalCoordinates startPos = map->virtualToPhysicalCoords({m_pos, 0});
PhysicalCoordinates endPos = map->virtualToPhysicalCoords({m_pos + width, 0});
int scaledWidth = std::abs(endPos.x - startPos.x);
for(uint8_t i = 0;i < scaledWidth; i++) {
// Blobs desaturate towards their tail
NSFastLED::CHSV blobColor(m_hue, m_saturation, NSFastLED::quadwave8((i / (double)scaledWidth) * m_brightness));
PhysicalCoordinates pos{startPos.x + (i*m_fadeDir), 0};
NSFastLED::CRGB src(display->pixelAt(pos));
display->pixelAt(pos) = NSFastLED::blend(NSFastLED::CRGB(blobColor), src, 200);
}
}
};