renderbug/firmware/Figments/Input.h

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2019-05-10 05:17:29 +00:00
#pragma once
#include "application.h"
#include "./Geometry.h"
#include "./Figment.h"
#include "FastLED/FastLED.h"
typedef Vector3d<int> MotionVec;
struct Variant {
enum Type {
Null,
Integer,
String,
Color,
};
Variant(int v)
: type(Integer), m_value{.asInt=v} {}
Variant(const char* v)
: type(String), m_value{.asString=v} {}
Variant(const NSFastLED::CRGB &v)
: type(Color), m_value{.asRGB={v.r, v.g, v.b}} {}
Variant()
: type(Null) {}
Type type;
const char* asString() const;
NSFastLED::CRGB asRGB() const;
int asInt() const;
private:
union {
int asInt;
const char* asString;
uint8_t asRGB[3];
} m_value;
};
struct InputEvent: public Variant {
enum Intent {
None,
PowerToggle,
SetPower,
SetBrightness,
PreviousPattern,
NextPattern,
SetPattern,
SetColor,
Acceleration,
FirmwareUpdate,
NetworkStatus,
StartThing,
StopThing,
UserInput,
};
template<typename Value>
InputEvent(Intent s, Value v)
: Variant(v), intent(s) {}
InputEvent(Intent s)
: Variant(), intent(s) {}
InputEvent()
: Variant(), intent(None) {}
Intent intent;
};
class InputSource: public Task {
public:
InputSource() : Task() {}
InputSource(const char* name) : Task(name) {}
InputSource(Task::State initialState) : Task(initialState) {}
InputSource(const char* name, Task::State initialState) : Task(name, initialState) {}
void loop() override;
virtual InputEvent read() = 0;
};
class BufferedInputSource: public InputSource {
public:
BufferedInputSource() : InputSource() {}
BufferedInputSource(const char* name) : InputSource(name) {}
InputEvent read() override;
protected:
void setEvent(InputEvent &&evt);
private:
InputEvent m_lastEvent;
};