40 lines
856 B
C++
40 lines
856 B
C++
#pragma once
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#include <stdint.h>
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template<typename T> struct Coordinates {
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Coordinates(T _x, T _y) : x(_x), y(_y) {}
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T x;
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T y;
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};
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struct VirtualCoordinates: Coordinates<uint8_t> {
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VirtualCoordinates(uint8_t _x, uint8_t _y) : Coordinates(_x, _y) {}
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};
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struct PhysicalCoordinates: Coordinates<uint16_t> {
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PhysicalCoordinates(uint16_t _x, uint16_t _y) : Coordinates(_x, _y) {}
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};
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template<typename T> struct Vector3d {
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Vector3d(T _x, T _y, T _z) : x(_x), y(_y), z(_z) {}
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Vector3d() : Vector3d(0, 0, 0) {}
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T x;
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T y;
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T z;
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T magnitude() const {
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return abs(max(x, max(y, z)));
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}
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Vector3d<T> operator-(const Vector3d<T>& other) const {
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return Vector3d<T>(x - other.x, y - other.y, z - other.z);
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}
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Vector3d<T> absolute() const {
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return Vector3d<T>(abs(x), abs(y), abs(z));
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}
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};
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typedef Vector3d<uint8_t> Vec3;
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