renderbug-cpp/lib/Figments/Animation.h

159 lines
2.9 KiB
C++

#pragma once
#include <FastLED.h>
#include "./Figment.h"
class Display;
struct AnimatedNumber {
void set(uint8_t v) {
set(value(), v);
}
void set(uint8_t start, uint8_t end) {
m_start = start;
m_end = end;
m_idx = 0;
}
uint8_t value() const;
void update() {
if (m_idx < 255) {
m_idx += 1;
}
}
void update(uint8_t speed) {
if (255 - speed >= m_idx) {
m_idx += speed;
} else {
m_idx = 255;
}
}
bool isFinished() const {
return m_idx == 255;
}
AnimatedNumber() {}
AnimatedNumber(uint8_t v) : m_end(v) {}
AnimatedNumber& operator=(uint8_t v) {
set(v);
return *this;
}
AnimatedNumber& operator+=(uint8_t v) {
set(value()+v);
return *this;
}
operator uint8_t() const {
return value();
}
operator int() const {
return value();
}
operator unsigned int() const {
return value();
}
bool operator==(int other) const {
return value() == other;
}
uint8_t operator+(uint8_t other) const {
return value() + other;
}
int operator+(int other) const {
return value() + other;
}
private:
uint8_t m_idx = 255;
uint8_t m_start = 0;
uint8_t m_end = 0;
};
struct AnimatedRGB {
CRGB start;
CRGB end;
AnimatedNumber pos;
AnimatedRGB(const CRGB& color)
: start(color), end(color) {}
AnimatedRGB() {}
AnimatedRGB& operator=(const CRGB& rgb) {
start = *this;
end = rgb;
pos.set(0, 255);
return *this;
}
void update() {
pos.update();
}
operator CRGB() const {
uint8_t red = lerp8by8(start.red, end.red, pos);
uint8_t green = lerp8by8(start.green, end.green, pos);
uint8_t blue = lerp8by8(start.blue, end.blue, pos);
return CRGB(red, green, blue);
}
};
template<typename T, int Size>
struct SpriteList {
void update() {
if (!m_enabled) return;
for(int i = 0; i < size; i++) {
animations[i].update();
}
}
void render(Display* dpy) const {
if (!m_enabled) return;
for(int i = 0; i < size; i++) {
animations[i].render(dpy);
}
}
void forEach(std::function<void(T&)> func) {
for(int i = 0; i < size; i++) {
func(animations[i]);
}
}
void forEach(std::function<void(const T&)> func) const {
for(int i = 0; i < size; i++) {
func(animations[i]);
}
}
void disable() {
m_enabled = false;
}
void enable() {
m_enabled = true;
}
void toggle() {
m_enabled = !m_enabled;
}
T& operator[](int idx) {
return animations[idx];
}
T animations[Size];
bool m_enabled = true;
static constexpr int size = Size;
using Type = T;
};