.. |
Animation.cpp
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port to platformio
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2021-03-29 01:10:55 -07:00 |
Animation.h
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If the code hasn't been touched in this long, its probably release-worthy.
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2022-06-11 11:02:27 +02:00 |
Command.cpp
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figments: start building generic command-execution framework
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2023-12-11 07:52:44 +01:00 |
Command.h
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figments: start building generic command-execution framework
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2023-12-11 07:52:44 +01:00 |
Display.cpp
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figments: display: assert that we dont exceed pixel array bounds
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2023-12-11 07:47:11 +01:00 |
Display.h
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figments: docs++
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2023-03-03 19:43:51 +01:00 |
Figment.cpp
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figments: start building generic command-execution framework
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2023-12-11 07:52:44 +01:00 |
Figment.h
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figments: figment: fix build on esp32
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2023-12-20 08:32:41 +01:00 |
Figments.h
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port to platformio
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2021-03-29 01:10:55 -07:00 |
Geometry.h
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If the code hasn't been touched in this long, its probably release-worthy.
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2022-06-11 11:02:27 +02:00 |
Input.cpp
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If the code hasn't been touched in this long, its probably release-worthy.
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2022-06-11 11:02:27 +02:00 |
Input.h
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figments: input: implement InputEvent::operator!=
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2023-12-11 07:48:33 +01:00 |
library.json
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If the code hasn't been touched in this long, its probably release-worthy.
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2022-06-11 11:02:27 +02:00 |
MainLoop.cpp
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figments: mainloop: 30fps should be the slowest frame, actually
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2023-12-11 07:49:43 +01:00 |
MainLoop.h
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figments: mainloop: warnings--
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2023-12-20 09:09:33 +01:00 |
Perfcounter.h
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If the code hasn't been touched in this long, its probably release-worthy.
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2022-06-11 11:02:27 +02:00 |
Renderer.cpp
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figments: renderer: store last figment name for crash reporting purposes
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2023-12-11 07:50:28 +01:00 |
Renderer.h
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figments: renderer: store last figment name for crash reporting purposes
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2023-12-11 07:50:28 +01:00 |
Ringbuf.h
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figments: ringbuf: prevent infinite loop if ringbuf is empty
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2023-12-11 07:48:59 +01:00 |
Service.h
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port to platformio
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2021-03-29 01:10:55 -07:00 |
Surface.cpp
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figments: surface: handle swapped start/end positions
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2023-12-11 07:47:54 +01:00 |
Surface.h
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figments: docs++
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2023-03-03 19:43:51 +01:00 |