If the code hasn't been touched in this long, its probably release-worthy.
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@@ -1,47 +1,33 @@
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#pragma once
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#include "Flashlight.h"
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#include "../Static.h"
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#include <Figments.h>
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#include "../sprites/Blob.h"
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class Flashlight: public Figment {
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public:
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Flashlight(Task::State initialState) : Figment("Flashlight", initialState) {
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m_blobs.forEach([](Blob &blob) {
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blob.setHue(random(255));
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blob.setSaturation(10);
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blob.setPos(random(255));
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});
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}
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void handleEvent(const InputEvent& evt) override {
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if (evt.intent == InputEvent::Acceleration) {
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if (evt.asInt() > 10) {
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m_blobs.forEach([](Blob& blob) {blob.update();});
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}
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Flashlight::Flashlight() : Figment("Flashlight", Task::Stopped) {
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m_blobs.forEach([](Blob &blob) {
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blob.setHue(random(255));
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blob.setSaturation(10);
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blob.setPos(random(255));
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if (random(255) >= 128) {
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blob.setVelocity(-1);
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}
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});
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}
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/*if (evt.intent() == InputEvent::UserInput) {
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if (evt.asInt() == 1) {
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m_blobs.forEach([](Blob& blob) {blob.setPos(random(255));});
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}
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if (evt.asInt() == 2) {
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m_blobs.forEach([](Blob& chime) {blob.setPos(0);});
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}
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}*/
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}
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void loop() override {
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m_blobs.update();
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}
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void render(Display* dpy) const override {
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m_blobs.render(dpy);
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for(int i = 0; i < dpy->pixelCount();i++) {
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dpy->pixelAt(i) |= 100;
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void Flashlight::handleEvent(const InputEvent& evt) {
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if (evt.intent == InputEvent::Acceleration) {
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if (evt.asInt() > 10) {
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m_blobs.forEach([](Blob& blob) {blob.update();});
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}
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}
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}
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}
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private:
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static constexpr int blobCount = 30;
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SpriteList<Blob, blobCount> m_blobs;
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};
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void Flashlight::loop() {
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m_blobs.update();
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}
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void Flashlight::render(Display* dpy) const {
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m_blobs.render(dpy);
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Surface(dpy, {0, 0}, {255, 0}) |= 100;
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}
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STATIC_ALLOC(Flashlight);
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STATIC_TASK(Flashlight);
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