If the code hasn't been touched in this long, its probably release-worthy.
This commit is contained in:
@ -1,75 +1,74 @@
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#include "../Figments/Figments.h"
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#include "../sprites/Chime.h"
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#include "../sprites/Blob.h"
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#include "Chimes.h"
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#include "../Static.h"
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#define CHIME_LENGTH 23
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#define CHIME_COUNT 4
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#define BLOB_COUNT 10
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ChimesAnimation::ChimesAnimation() : Figment("Chimes", Task::Stopped) {
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}
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class ChimesAnimation: public Figment {
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public:
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ChimesAnimation(Task::State initialState) : Figment("Chimes", initialState) {
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m_chimes.forEach([](Chime<CHIME_LENGTH> &chime) {
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chime.setPos(random(Chime<CHIME_LENGTH>::Length * 5));
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chime.setHue(random(255));
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chime.setSpeed(random(90) + 138);
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chime.setBrightness(200);
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chime.setOffset(random(1024));
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});
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m_blobs.forEach([](Blob &blob) {
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blob.setPos(random(255));
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blob.setHue(random(255));
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blob.setBrightness(random(255));
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if (random(255) % 2) {
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blob.setVelocity(-1);
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} else {
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blob.setVelocity(1);
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void ChimesAnimation::randomize() {
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m_isRandom = true;
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m_chimes.forEach([](Chime<CHIME_LENGTH> &chime) {
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chime.setPos(random(Chime<CHIME_LENGTH>::Length * 5));
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chime.setHue(random(255));
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chime.setSpeed(random(90) + 138);
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chime.setBrightness(200);
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chime.setOffset(random(1024));
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});
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m_blobs.forEach([](Blob &blob) {
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blob.setPos(random(255));
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blob.setHue(random(255));
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blob.setBrightness(random(255));
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if (random(255) % 2) {
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blob.setVelocity(-1);
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} else {
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blob.setVelocity(1);
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}
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});
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}
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void ChimesAnimation::handleEvent(const InputEvent& evt) {
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if (evt.intent == InputEvent::UserInput) {
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if (strcmp(evt.asString(), "blobs") == 0) {
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m_blobs.toggle();
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} else if (strcmp(evt.asString(), "chimes") == 0) {
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m_chimes.toggle();
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}
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});
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} else if (evt.intent == InputEvent::SetColor) {
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m_flashBrightness.set(255, 0);
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m_flashColor = evt.asRGB();
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uint8_t flashHue = rgb2hsv_approximate(m_flashColor).hue;
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m_blobs.forEach([&](Blob& blob) {
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blob.setHue(flashHue);
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});
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m_chimes.forEach([&](Chime<CHIME_LENGTH>& chime) {
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chime.setHue(flashHue);
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});
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} else if (evt.intent == InputEvent::Beat) {
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m_isRandom = false;
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}
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}
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void handleEvent(const InputEvent& evt) override {
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if (evt.intent == InputEvent::UserInput) {
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if (strcmp(evt.asString(), "blobs") == 0) {
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m_blobs.toggle();
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} else if (strcmp(evt.asString(), "chimes") == 0) {
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m_chimes.toggle();
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}
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} else if (evt.intent == InputEvent::SetColor) {
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m_flashBrightness.set(255, 0);
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m_flashColor = evt.asRGB();
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uint8_t flashHue = rgb2hsv_approximate(m_flashColor).hue;
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m_blobs.forEach([&](Blob& blob) {
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blob.setHue(flashHue);
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});
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m_chimes.forEach([&](Chime<CHIME_LENGTH>& chime) {
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chime.setHue(flashHue);
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});
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}
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}
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void ChimesAnimation::loop() {
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if (!m_isRandom) {
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randomize();
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}
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m_chimes.update();
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m_blobs.update();
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m_flashColor.update();
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EVERY_N_MILLISECONDS(5) {
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m_flashBrightness.update();
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}
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}
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void loop() override {
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m_chimes.update();
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m_blobs.update();
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m_flashColor.update();
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EVERY_N_MILLISECONDS(5) {
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m_flashBrightness.update();
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}
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}
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void ChimesAnimation::render(Display* dpy) const {
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m_chimes.render(dpy);
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m_blobs.render(dpy);
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Surface fullSurface(dpy, {0, 0}, {255, 0});
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CRGB scaledColor = CRGB(m_flashColor).nscale8_video(std::max((uint8_t)10, ease8InOutCubic(m_flashBrightness)));
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fullSurface.paintWith([&](CRGB& pixel) {
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pixel = blend(scaledColor, pixel, 200);
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//pixel = scaledColor;
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});
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}
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void render(Display* dpy) const override {
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m_chimes.render(dpy);
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m_blobs.render(dpy);
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Surface fullSurface(dpy, {0, 0}, {255, 0});
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CRGB scaledColor = CRGB(m_flashColor).nscale8_video(std::max((uint8_t)10, ease8InOutCubic(m_flashBrightness)));
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fullSurface.paintWith([&](CRGB& pixel) {
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pixel = blend(scaledColor, pixel, 200);
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//pixel = scaledColor;
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});
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}
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SpriteList<Chime<CHIME_LENGTH>, CHIME_COUNT> m_chimes;
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SpriteList<Blob, BLOB_COUNT> m_blobs;
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AnimatedRGB m_flashColor;
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AnimatedNumber m_flashBrightness;
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};
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STATIC_ALLOC(ChimesAnimation);
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STATIC_TASK(ChimesAnimation);
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24
src/animations/Chimes.h
Normal file
24
src/animations/Chimes.h
Normal file
@ -0,0 +1,24 @@
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#include "../Figments/Figments.h"
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#include "../sprites/Chime.h"
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#include "../sprites/Blob.h"
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#define CHIME_LENGTH 23
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#define CHIME_COUNT 4
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#define BLOB_COUNT 10
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class ChimesAnimation: public Figment {
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public:
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ChimesAnimation();
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void handleEvent(const InputEvent& evt) override;
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void loop() override;
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void render(Display* dpy) const override;
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private:
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SpriteList<Chime<CHIME_LENGTH>, CHIME_COUNT> m_chimes;
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SpriteList<Blob, BLOB_COUNT> m_blobs;
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AnimatedRGB m_flashColor;
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AnimatedNumber m_flashBrightness;
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void randomize();
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bool m_isRandom = false;
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};
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@ -1,64 +1,58 @@
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#include <Figments.h>
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#include <ArduinoLog.h>
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#include "Drain.h"
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#include "../Static.h"
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class DrainAnimation: public Figment {
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public:
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DrainAnimation::DrainAnimation() : Figment("Drain", Task::Stopped) {}
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DrainAnimation(Task::State initialState) : Figment("Drain", initialState) {}
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void loop() override {
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EVERY_N_MILLISECONDS(8) {
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m_pos++;
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m_fillColor.update();
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}
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EVERY_N_MILLISECONDS(50) {
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if (random(255) >= 10) {
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m_burst -= m_burst / 10;
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}
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void DrainAnimation::loop() {
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EVERY_N_MILLISECONDS(8) {
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m_pos++;
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m_fillColor.update();
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}
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EVERY_N_MILLISECONDS(50) {
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if (random(255) >= 10) {
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m_burst -= m_burst / 10;
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}
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}
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}
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void handleEvent(const InputEvent& event) override {
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if (event.intent == InputEvent::SetColor) {
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m_fillColor = event.asRGB();
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} else if (event.intent == InputEvent::Acceleration) {
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m_pos += log10(event.asInt());
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uint16_t burstInc = event.asInt() / 6;
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m_burst = (m_burst > 0xFFFF - burstInc) ? 0xFFFF : m_burst + burstInc;
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}
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void DrainAnimation::handleEvent(const InputEvent& event) {
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if (event.intent == InputEvent::SetColor) {
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m_fillColor = event.asRGB();
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} else if (event.intent == InputEvent::Acceleration) {
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m_pos += log10(event.asInt());
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uint16_t burstInc = event.asInt() / 6;
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m_burst = (m_burst > 0xFFFF - burstInc) ? 0xFFFF : m_burst + burstInc;
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}
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}
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void DrainAnimation::render(Display* dpy) const {
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dpy->clear();
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Surface leftPanel{dpy, {0, 0}, {128, 0}};
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Surface rightPanel{dpy, {128, 0}, {255, 0}};
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fillRange(dpy, leftPanel.start, leftPanel.end, rgb2hsv_approximate(m_fillColor));
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fillRange(dpy, rightPanel.end, rightPanel.start, rgb2hsv_approximate(m_fillColor));
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}
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void DrainAnimation::fillRange(Display* dpy, const PhysicalCoordinates &start, const PhysicalCoordinates& end, const CHSV &baseColor) const {
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int length = end.x - start.x;
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int direction = 1;
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if (length < 0) {
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direction = -1;
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}
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AnimatedRGB m_fillColor;
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uint8_t frac = length == 0 ? 0 : 255 / std::abs(length);
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for(int i = 0; i < std::abs(length); i++) {
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auto coords = PhysicalCoordinates((start.x + (i * direction)), 0);
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void render(Display* dpy) const override {
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dpy->clear();
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Surface leftPanel{dpy, {0, 0}, {128, 0}};
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Surface rightPanel{dpy, {128, 0}, {255, 0}};
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fillRange(dpy, leftPanel.start, leftPanel.end, rgb2hsv_approximate(m_fillColor));
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fillRange(dpy, rightPanel.end, rightPanel.start, rgb2hsv_approximate(m_fillColor));
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const uint8_t localScale = inoise8(i * 80, m_pos * 3);
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const uint8_t dimPosition = lerp8by8(50, 190, scale8(sin8((frac * i) / 2), localScale));
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const uint8_t withBurst = ease8InOutCubic(lerp16by16(dimPosition, 255, m_burst));
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auto scaledColor = CHSV(baseColor.hue, lerp8by8(100, 255, localScale), withBurst);
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CRGB src(dpy->pixelAt(coords));
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dpy->pixelAt(coords) = blend(scaledColor, src, 200);
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}
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}
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void fillRange(Display* dpy, const PhysicalCoordinates &start, const PhysicalCoordinates& end, const CHSV &baseColor) const {
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int length = end.x - start.x;
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int direction = 1;
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if (length < 0) {
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direction = -1;
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}
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uint8_t frac = 255 / std::abs(length);
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for(int i = 0; i < std::abs(length); i++) {
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auto coords = PhysicalCoordinates((start.x + (i * direction)), 0);
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const uint8_t localScale = inoise8(i * 80, m_pos * 3);
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const uint8_t dimPosition = lerp8by8(50, 190, scale8(sin8((frac * i) / 2), localScale));
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const uint8_t withBurst = ease8InOutCubic(lerp16by16(dimPosition, 255, m_burst));
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auto scaledColor = CHSV(baseColor.hue, lerp8by8(100, 255, localScale), withBurst);
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CRGB src(dpy->pixelAt(coords));
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dpy->pixelAt(coords) = blend(scaledColor, src, 200);
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}
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}
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uint16_t m_pos;
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uint16_t m_burst;
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};
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STATIC_ALLOC(DrainAnimation);
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STATIC_TASK(DrainAnimation);
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|
@ -1,63 +1,16 @@
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#pragma once
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#include <Figments.h>
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#include <ArduinoLog.h>
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class DrainAnimation: public Figment {
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public:
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DrainAnimation(Task::State initialState) : Figment("Drain", initialState) {}
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void loop() override {
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EVERY_N_MILLISECONDS(8) {
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m_pos++;
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m_fillColor.update();
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}
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||||
EVERY_N_MILLISECONDS(50) {
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if (random(255) >= 10) {
|
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m_burst -= m_burst / 10;
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||||
}
|
||||
}
|
||||
}
|
||||
|
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void handleEvent(const InputEvent& event) override {
|
||||
if (event.intent == InputEvent::SetColor) {
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||||
m_fillColor = event.asRGB();
|
||||
} else if (event.intent == InputEvent::Acceleration) {
|
||||
m_pos += log10(event.asInt());
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uint16_t burstInc = event.asInt() / 6;
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m_burst = (m_burst > 0xFFFF - burstInc) ? 0xFFFF : m_burst + burstInc;
|
||||
}
|
||||
}
|
||||
|
||||
DrainAnimation();
|
||||
void loop() override;
|
||||
void handleEvent(const InputEvent& event) override;
|
||||
void render(Display* dpy) const override;
|
||||
private:
|
||||
AnimatedRGB m_fillColor;
|
||||
|
||||
void render(Display* dpy) const override {
|
||||
dpy->clear();
|
||||
Surface leftPanel{dpy, {0, 0}, {128, 0}};
|
||||
Surface rightPanel{dpy, {128, 0}, {255, 0}};
|
||||
fillRange(dpy, leftPanel.start, leftPanel.end, rgb2hsv_approximate(m_fillColor));
|
||||
fillRange(dpy, rightPanel.end, rightPanel.start, rgb2hsv_approximate(m_fillColor));
|
||||
}
|
||||
|
||||
void fillRange(Display* dpy, const PhysicalCoordinates &start, const PhysicalCoordinates& end, const CHSV &baseColor) const {
|
||||
int length = end.x - start.x;
|
||||
int direction = 1;
|
||||
if (length < 0) {
|
||||
direction = -1;
|
||||
}
|
||||
|
||||
uint8_t frac = 255 / std::abs(length);
|
||||
for(int i = 0; i < std::abs(length); i++) {
|
||||
auto coords = PhysicalCoordinates((start.x + (i * direction)), 0);
|
||||
|
||||
const uint8_t localScale = inoise8(i * 80, m_pos * 3);
|
||||
const uint8_t dimPosition = lerp8by8(50, 190, scale8(sin8((frac * i) / 2), localScale));
|
||||
const uint8_t withBurst = ease8InOutCubic(lerp16by16(dimPosition, 255, m_burst));
|
||||
auto scaledColor = CHSV(baseColor.hue, lerp8by8(100, 255, localScale), withBurst);
|
||||
|
||||
CRGB src(dpy->pixelAt(coords));
|
||||
dpy->pixelAt(coords) = blend(scaledColor, src, 200);
|
||||
}
|
||||
}
|
||||
|
||||
void fillRange(Display* dpy, const PhysicalCoordinates &start, const PhysicalCoordinates& end, const CHSV &baseColor) const;
|
||||
uint16_t m_pos;
|
||||
uint16_t m_burst;
|
||||
};
|
||||
|
||||
|
||||
|
@ -1,47 +1,33 @@
|
||||
#pragma once
|
||||
#include "Flashlight.h"
|
||||
#include "../Static.h"
|
||||
|
||||
#include <Figments.h>
|
||||
#include "../sprites/Blob.h"
|
||||
|
||||
class Flashlight: public Figment {
|
||||
public:
|
||||
Flashlight(Task::State initialState) : Figment("Flashlight", initialState) {
|
||||
m_blobs.forEach([](Blob &blob) {
|
||||
blob.setHue(random(255));
|
||||
blob.setSaturation(10);
|
||||
blob.setPos(random(255));
|
||||
});
|
||||
}
|
||||
|
||||
void handleEvent(const InputEvent& evt) override {
|
||||
if (evt.intent == InputEvent::Acceleration) {
|
||||
if (evt.asInt() > 10) {
|
||||
m_blobs.forEach([](Blob& blob) {blob.update();});
|
||||
}
|
||||
Flashlight::Flashlight() : Figment("Flashlight", Task::Stopped) {
|
||||
m_blobs.forEach([](Blob &blob) {
|
||||
blob.setHue(random(255));
|
||||
blob.setSaturation(10);
|
||||
blob.setPos(random(255));
|
||||
if (random(255) >= 128) {
|
||||
blob.setVelocity(-1);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/*if (evt.intent() == InputEvent::UserInput) {
|
||||
if (evt.asInt() == 1) {
|
||||
m_blobs.forEach([](Blob& blob) {blob.setPos(random(255));});
|
||||
}
|
||||
if (evt.asInt() == 2) {
|
||||
m_blobs.forEach([](Blob& chime) {blob.setPos(0);});
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void loop() override {
|
||||
m_blobs.update();
|
||||
}
|
||||
|
||||
void render(Display* dpy) const override {
|
||||
m_blobs.render(dpy);
|
||||
for(int i = 0; i < dpy->pixelCount();i++) {
|
||||
dpy->pixelAt(i) |= 100;
|
||||
void Flashlight::handleEvent(const InputEvent& evt) {
|
||||
if (evt.intent == InputEvent::Acceleration) {
|
||||
if (evt.asInt() > 10) {
|
||||
m_blobs.forEach([](Blob& blob) {blob.update();});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr int blobCount = 30;
|
||||
SpriteList<Blob, blobCount> m_blobs;
|
||||
};
|
||||
void Flashlight::loop() {
|
||||
m_blobs.update();
|
||||
}
|
||||
|
||||
void Flashlight::render(Display* dpy) const {
|
||||
m_blobs.render(dpy);
|
||||
Surface(dpy, {0, 0}, {255, 0}) |= 100;
|
||||
}
|
||||
|
||||
STATIC_ALLOC(Flashlight);
|
||||
STATIC_TASK(Flashlight);
|
||||
|
15
src/animations/Flashlight.h
Normal file
15
src/animations/Flashlight.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include <Figments.h>
|
||||
#include "../sprites/Blob.h"
|
||||
|
||||
class Flashlight: public Figment {
|
||||
public:
|
||||
Flashlight();
|
||||
void handleEvent(const InputEvent& evt) override;
|
||||
void loop() override;
|
||||
void render(Display* dpy) const override;
|
||||
|
||||
private:
|
||||
static constexpr int blobCount = 30;
|
||||
SpriteList<Blob, blobCount> m_blobs;
|
||||
};
|
@ -1,42 +0,0 @@
|
||||
#include <Figments.h>
|
||||
|
||||
template<uint8_t MaxBrightness = 255, uint32_t MaxMilliAmps = 500, uint32_t Voltage = 5>
|
||||
class Power: public Figment {
|
||||
public:
|
||||
Power() : Figment("Power") {}
|
||||
|
||||
void handleEvent(const InputEvent& evt) override {
|
||||
switch (evt.intent) {
|
||||
case InputEvent::PowerToggle:
|
||||
m_powerState = m_powerState.value() <= 128 ? 255 : 0;
|
||||
//Log.info("POWER TOGGLE %d", m_powerState.value());
|
||||
break;
|
||||
case InputEvent::SetPower:
|
||||
m_powerState = evt.asInt() == 0 ? 0 : 255;
|
||||
break;
|
||||
case InputEvent::SetBrightness:
|
||||
m_brightness = evt.asInt();
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void loop() override {
|
||||
m_powerState.update();
|
||||
m_brightness.update();
|
||||
}
|
||||
|
||||
void render(Display* dpy) const override {
|
||||
const uint8_t clippedBrightness = min((uint8_t)m_brightness, MaxBrightness);
|
||||
const uint8_t scaledBrightness = scale8(m_powerState, clippedBrightness);
|
||||
const uint8_t videoBrightness = brighten8_video(scaledBrightness);
|
||||
const uint8_t powerBrightness = calculate_max_brightness_for_power_mW(videoBrightness, Watts);
|
||||
FastLED.setBrightness(powerBrightness);
|
||||
}
|
||||
|
||||
static constexpr uint32_t Watts = Voltage * MaxMilliAmps;
|
||||
|
||||
private:
|
||||
AnimatedNumber m_powerState = 255;
|
||||
AnimatedNumber m_brightness = MaxBrightness;
|
||||
};
|
||||
|
54
src/animations/Power.h
Normal file
54
src/animations/Power.h
Normal file
@ -0,0 +1,54 @@
|
||||
#pragma once
|
||||
#include <Figments.h>
|
||||
|
||||
template<uint8_t MaxBrightness = 255, uint32_t MaxMilliAmps = 500, uint32_t Voltage = 5>
|
||||
class Power: public Figment {
|
||||
public:
|
||||
Power() : Figment("Power") {}
|
||||
|
||||
void handleEvent(const InputEvent& evt) override {
|
||||
switch (evt.intent) {
|
||||
case InputEvent::PowerToggle:
|
||||
m_powerState = m_powerState.value() <= 128 ? 255 : 0;
|
||||
//Log.info("POWER TOGGLE %d", m_powerState.value());
|
||||
break;
|
||||
case InputEvent::SetPower:
|
||||
m_powerState = evt.asInt() == 0 ? 0 : 255;
|
||||
Log.notice("Power is now %d", m_powerState);
|
||||
break;
|
||||
case InputEvent::SetBrightness:
|
||||
m_brightness = evt.asInt();
|
||||
m_brightness = 255;
|
||||
break;
|
||||
case InputEvent::Beat:
|
||||
m_beatDecay.set(0, 255);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void loop() override {
|
||||
m_powerState.update();
|
||||
m_brightness.update();
|
||||
EVERY_N_MILLISECONDS(20) {
|
||||
m_beatDecay.update(13);
|
||||
}
|
||||
}
|
||||
|
||||
void render(Display* dpy) const override {
|
||||
const uint8_t decayedBrightness = scale8((uint8_t)m_brightness, ease8InOutCubic((uint8_t)m_beatDecay));
|
||||
const uint8_t clippedBrightness = std::min(decayedBrightness, MaxBrightness);
|
||||
const uint8_t scaledBrightness = scale8(m_powerState, clippedBrightness);
|
||||
const uint8_t videoBrightness = brighten8_video(scaledBrightness);
|
||||
const uint8_t powerBrightness = calculate_max_brightness_for_power_mW(videoBrightness, Watts);
|
||||
FastLED.setBrightness(powerBrightness);
|
||||
}
|
||||
|
||||
static constexpr uint32_t Watts = Voltage * MaxMilliAmps;
|
||||
|
||||
private:
|
||||
AnimatedNumber m_powerState = 255;
|
||||
AnimatedNumber m_brightness = MaxBrightness;
|
||||
AnimatedNumber m_beatDecay = 255;
|
||||
};
|
@ -1,50 +1,72 @@
|
||||
#include <Figments.h>
|
||||
#include "../sprites/Blob.h"
|
||||
#include "SolidAnimation.h"
|
||||
#include "../Static.h"
|
||||
|
||||
class SolidAnimation: public Figment {
|
||||
private:
|
||||
AnimatedNumber m_red, m_green, m_blue;
|
||||
static constexpr int blobCount = 20;
|
||||
SpriteList<Blob, blobCount> m_blobs;
|
||||
SolidAnimation::SolidAnimation() : Figment("Solid", Task::Stopped) {
|
||||
}
|
||||
|
||||
public:
|
||||
SolidAnimation(Task::State initialState) : Figment("Solid", initialState) {
|
||||
m_blobs.forEach([](Blob& blob) {
|
||||
blob.setPos(random(140));
|
||||
blob.setBrightness(random(255));
|
||||
if (random(255) % 2) {
|
||||
blob.setVelocity(-1);
|
||||
}
|
||||
void SolidAnimation::randomize() {
|
||||
m_isRandom = true;
|
||||
m_blobs.forEach([](Blob& blob) {
|
||||
blob.setPos(random(140));
|
||||
blob.setBrightness(random(255));
|
||||
if (random(255) % 2) {
|
||||
blob.setVelocity(-1);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void SolidAnimation::handleEvent(const InputEvent& evt) {
|
||||
if (evt.intent == InputEvent::SetColor) {
|
||||
CRGB nextColor = evt.asRGB();
|
||||
m_red.set(nextColor.red);
|
||||
m_green.set(nextColor.green);
|
||||
m_blue.set(nextColor.blue);
|
||||
m_changePct.set(0, 255);
|
||||
m_prevColor = m_curColor;
|
||||
m_curColor = nextColor;
|
||||
m_horizontal = !m_horizontal;
|
||||
} else if (evt.intent == InputEvent::Beat) {
|
||||
m_isRandom = false;
|
||||
}
|
||||
}
|
||||
|
||||
void SolidAnimation::loop() {
|
||||
if (!m_isRandom) {
|
||||
randomize();
|
||||
}
|
||||
m_red.update(15);
|
||||
m_green.update(15);
|
||||
m_blue.update(15);
|
||||
EVERY_N_MILLIS(16) {
|
||||
m_changePct.update(12);
|
||||
}
|
||||
EVERY_N_MILLIS(6) {
|
||||
CRGB rgb{m_red, m_green, m_blue};
|
||||
CHSV hsv = rgb2hsv_approximate(rgb);
|
||||
m_blobs.forEach([=](Blob& blob) {
|
||||
blob.setHue(hsv.hue);
|
||||
blob.setSaturation(hsv.saturation);
|
||||
});
|
||||
m_blobs.update();
|
||||
}
|
||||
}
|
||||
|
||||
void handleEvent(const InputEvent& evt) override {
|
||||
if (evt.intent == InputEvent::SetColor) {
|
||||
CRGB nextColor = evt.asRGB();
|
||||
m_red.set(nextColor.red);
|
||||
m_green.set(nextColor.green);
|
||||
m_blue.set(nextColor.blue);
|
||||
}
|
||||
}
|
||||
#include <Perfcounter.h>
|
||||
|
||||
void loop() override {
|
||||
m_red.update();
|
||||
m_green.update();
|
||||
m_blue.update();
|
||||
EVERY_N_MILLIS(6) {
|
||||
CRGB rgb{m_red, m_green, m_blue};
|
||||
CHSV hsv = rgb2hsv_approximate(rgb);
|
||||
m_blobs.forEach([=](Blob& blob) {
|
||||
blob.setHue(hsv.hue);
|
||||
blob.setSaturation(hsv.saturation);
|
||||
});
|
||||
m_blobs.update();
|
||||
}
|
||||
void SolidAnimation::render(Display* dpy) const {
|
||||
PerfCounter _("solidRender");
|
||||
CRGB color(m_red.value(), m_green.value(), m_blue.value());
|
||||
uint8_t frame = ease8InOutApprox(m_changePct);
|
||||
if (frame == 255) {
|
||||
Surface(dpy, {0, 0}, {255, 255}) = color;
|
||||
} else {
|
||||
uint8_t cutoff = (frame / 2);
|
||||
uint8_t rotation = m_horizontal ? 0 : 128;
|
||||
Surface(dpy, {0, 0}, {128 - cutoff, 255}, rotation) = m_prevColor;
|
||||
Surface(dpy, {128 - cutoff, 0}, {128 + cutoff, 255}, rotation) = color;
|
||||
Surface(dpy, {128 + cutoff, 0}, {255, 255}, rotation) = m_prevColor;
|
||||
}
|
||||
|
||||
void render(Display* dpy) const override {
|
||||
CRGB color(m_red.value(), m_green.value(), m_blue.value());
|
||||
Surface(dpy, {0, 0}, {255, 0}) = color;
|
||||
m_blobs.render(dpy);
|
||||
}
|
||||
};
|
||||
m_blobs.render(dpy);
|
||||
}
|
||||
STATIC_ALLOC(SolidAnimation);
|
||||
STATIC_TASK(SolidAnimation);
|
||||
|
21
src/animations/SolidAnimation.h
Normal file
21
src/animations/SolidAnimation.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <Figments.h>
|
||||
#include "../sprites/Blob.h"
|
||||
|
||||
class SolidAnimation: public Figment {
|
||||
private:
|
||||
AnimatedNumber m_red, m_green, m_blue, m_changePct;
|
||||
CRGB m_curColor;
|
||||
CRGB m_prevColor;
|
||||
static constexpr int blobCount = 20;
|
||||
SpriteList<Blob, blobCount> m_blobs;
|
||||
void randomize();
|
||||
bool m_isRandom = false;
|
||||
bool m_horizontal = false;
|
||||
|
||||
public:
|
||||
SolidAnimation();
|
||||
void handleEvent(const InputEvent& evt) override;
|
||||
void loop() override;
|
||||
void render(Display* dpy) const override;
|
||||
};
|
@ -32,3 +32,4 @@ UpdateStatus::render(Display* dpy) const
|
||||
}
|
||||
|
||||
STATIC_ALLOC(UpdateStatus);
|
||||
STATIC_TASK(UpdateStatus);
|
||||
|
@ -1,3 +1,4 @@
|
||||
#pragma once
|
||||
#include <Figments.h>
|
||||
|
||||
class UpdateStatus: public Figment {
|
||||
|
Reference in New Issue
Block a user