animations: chimes: drop UserInput event type handling
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@ -26,13 +26,7 @@ void ChimesAnimation::randomize() {
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}
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void ChimesAnimation::handleEvent(const InputEvent& evt) {
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if (evt.intent == InputEvent::UserInput) {
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if (strcmp(evt.asString(), "blobs") == 0) {
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m_blobs.toggle();
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} else if (strcmp(evt.asString(), "chimes") == 0) {
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m_chimes.toggle();
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}
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} else if (evt.intent == InputEvent::SetColor) {
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if (evt.intent == InputEvent::SetColor) {
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m_flashBrightness.set(255, 0);
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m_flashColor = evt.asRGB();
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uint8_t flashHue = rgb2hsv_approximate(m_flashColor).hue;
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