update
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@ -5,6 +5,7 @@ void
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Buttons::onStart()
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{
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for(int i = 0; i < 3; i++) {
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Log.info("Bound pin %d to button %d", 2 + i, i);
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m_buttons[i].attach(2 + i, INPUT_PULLDOWN);
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m_buttons[i].interval(15);
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}
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@ -15,8 +16,22 @@ Buttons::read()
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{
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for(int i = 0; i < 3; i++) {
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m_buttons[i].update();
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if (m_buttons[i].fell()) {
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return InputEvent{m_buttonMap[i]};
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if (m_buttons[i].rose()) {
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//Log.info("Read press on %d", i);
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int buttonID = m_buttonMap[i];
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for(int j = 0; j < 3; j++ ) {
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if (j != i && m_buttons[j].held()) {
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buttonID |= m_buttonMap[j];
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Log.info("Chord with %d", j);
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m_wasChord[j] = true;
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}
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}
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if (m_wasChord[i]) {
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//Log.info("Not emitting release from previous chord");
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m_wasChord[i] = false;
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} else {
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return InputEvent{InputEvent::UserInput, buttonID};
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}
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}
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}
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return InputEvent{};
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@ -15,24 +15,27 @@ public:
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if (readResult == HIGH) {
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m_state = Started;
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m_downStart = millis();
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Log.info("Button %d is started!", m_pin);
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//Log.info("Button %d is started!", m_pin);
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}
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} else if (m_state == Started && millis() - m_downStart >= m_interval) {
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if (readResult == HIGH) {
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m_state = Confirmed;
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Log.info("Button %d is CONFIRMED!", m_pin);
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//Log.info("Button %d is CONFIRMED!", m_pin);
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} else {
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m_state = Ready;
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Log.info("Button %d bounced back to ready!", m_pin);
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//Log.info("Button %d bounced back to ready!", m_pin);
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}
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} else if (m_state == Confirmed || m_state == Held) {
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if (readResult == LOW) {
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m_state = Ready;
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Log.info("Button %d is released and back to ready!", m_pin);
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//Log.info("Button %d is released", m_pin);
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m_state = Released;
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} else if (m_state == Confirmed) {
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m_state = Held;
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Log.info("Button %d is being held down!", m_pin);
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//Log.info("Button %d is being held down!", m_pin);
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}
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} else if (m_state == Released) {
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//Log.info("Button %d is ready!", m_pin);
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m_state = Ready;
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}
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}
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@ -44,6 +47,10 @@ public:
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return m_state == Confirmed;
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}
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bool rose() const {
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return m_state == Released;
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}
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bool held() const {
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return m_state == Held;
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}
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@ -53,7 +60,8 @@ private:
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Ready,
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Started,
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Confirmed,
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Held
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Held,
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Released
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};
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State m_state = Ready;
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@ -64,10 +72,23 @@ private:
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class Buttons: public InputSource {
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public:
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Buttons() : InputSource("Buttons") {}
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void onStart() override;
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InputEvent read() override;
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enum Chord {
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None = 0,
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Circle = 1,
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Triangle = 2,
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Cross = 4,
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CircleTriangle = Circle | Triangle,
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CircleCross = Circle | Cross,
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TriangleCross = Triangle | Cross,
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CircleTriangleCross = Circle | Triangle | Cross
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};
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private:
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Bounce m_buttons[3];
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InputEvent::Intent m_buttonMap[3] = {InputEvent::PowerToggle, InputEvent::NextPattern, InputEvent::UserInput};
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Chord m_buttonMap[3] = {Circle, Triangle, Cross};
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bool m_wasChord[3] = {false, false, false};
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};
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@ -1,25 +0,0 @@
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#include "CloudStatus.h"
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#include "../Static.h"
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void
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CloudStatus::onStart()
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{
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SINGLE_THREADED_BLOCK() {
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if (Particle.connected()) {
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initNetwork(0, cloud_status_connected);
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} else {
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System.on(cloud_status, &CloudStatus::initNetwork);
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}
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}
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}
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void
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CloudStatus::initNetwork(system_event_t event, int param) {
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if (param == cloud_status_connected) {
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Log.info("Connected to T H E C L O U D");
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MainLoop::instance()->dispatch(InputEvent{InputEvent::NetworkStatus, true});
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}
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}
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STATIC_ALLOC(CloudStatus);
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@ -1,11 +0,0 @@
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#include "../Figments/Figments.h"
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class CloudStatus: public Task {
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public:
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CloudStatus() : Task("Cloud") {}
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void loop() override {}
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void onStart() override;
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private:
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static void initNetwork(system_event_t event, int param);
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};
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@ -7,14 +7,33 @@ public:
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: InputSource(name, initialState), m_colors(colors) {}
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InputEvent read() override {
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EVERY_N_SECONDS(Period) {
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m_idx %= m_colors.size();
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return InputEvent{InputEvent::SetColor, m_colors[m_idx++]};
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if (m_reset) {
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m_reset = false;
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m_override = false;
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return InputEvent{InputEvent::SetColor, m_colors[m_idx]};
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}
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if (!m_override) {
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EVERY_N_SECONDS(Period) {
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m_idx %= m_colors.size();
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return InputEvent{InputEvent::SetColor, m_colors[m_idx++]};
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}
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}
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return InputEvent{};
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}
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void handleEvent(const InputEvent& event) {
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if (event.intent == InputEvent::SetColor) {
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m_override = true;
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}
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}
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void onStart() override {
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m_reset = true;
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}
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private:
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std::vector<NSFastLED::CRGB> m_colors;
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int m_idx = 0;
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bool m_reset = true;
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bool m_override = false;
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};
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@ -13,6 +13,7 @@ class MPU5060: public InputSource {
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const int ACCEL_CONFIG_REG = 0x1C;
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public:
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MPU5060() : InputSource("MPU5060", HardwareConfig::HAS_MPU_6050 ? Task::Running : Task::Stopped) {}
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void onStart() override {
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Wire.begin();
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@ -1,138 +0,0 @@
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#include "Particle.h"
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#include "../Figments/Figments.h"
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#include "../colors.h"
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#include "../Static.h"
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#include "./Photon.h"
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void
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PhotonInput::onConnected()
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{
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Log.info("Connecting photon input...");
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Particle.function("power", &PhotonInput::setPower, this);
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Particle.function("next", &PhotonInput::nextPattern, this);
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Particle.function("input", &PhotonInput::input, this);
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Particle.function("previous", &PhotonInput::previousPattern, this);
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Particle.function("pattern", &PhotonInput::setPattern, this);
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Particle.function("setHue", &PhotonInput::setHue, this);
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Particle.function("brightness", &PhotonInput::setBrightness, this);
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Particle.function("reboot", &PhotonInput::reboot, this);
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Particle.function("start", &PhotonInput::startThing, this);
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Particle.function("stop", &PhotonInput::stopThing, this);
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}
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int
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PhotonInput::startThing(String command)
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{
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command.toCharArray(m_commandBuf, sizeof(m_commandBuf));
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setEvent(InputEvent(InputEvent::StartThing, m_commandBuf));
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return 0;
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}
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int
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PhotonInput::stopThing(String command)
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{
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command.toCharArray(m_commandBuf, sizeof(m_commandBuf));
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setEvent(InputEvent(InputEvent::StopThing, m_commandBuf));
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return 0;
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}
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void
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PhotonInput::onStart()
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{
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System.on(firmware_update, &PhotonInput::onFirmwareUpdate);
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System.on(button_click, &PhotonInput::onButtonClick);
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System.on(reset, &PhotonInput::onReset);
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}
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void
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PhotonInput::handleEvent(const InputEvent &evt)
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{
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if (evt.intent == InputEvent::NetworkStatus) {
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onConnected();
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}
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}
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int
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PhotonInput::reboot(String command)
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{
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System.reset();
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return 0;
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}
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void
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PhotonInput::onReset(system_event_t event, int param)
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{
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NSFastLED::FastLED.clear();
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}
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void
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PhotonInput::onButtonClick(system_event_t event, int param)
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{
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Static<PhotonInput>::instance()->setEvent(InputEvent{InputEvent::NextPattern, param});
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}
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void
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PhotonInput::onFirmwareUpdate(system_event_t event, int param)
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{
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Static<PhotonInput>::instance()->setEvent(InputEvent{InputEvent::FirmwareUpdate, param});
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}
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int
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PhotonInput::input(String command)
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{
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command.toCharArray(m_commandBuf, sizeof(m_commandBuf));
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setEvent(InputEvent(InputEvent::UserInput, m_commandBuf));
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return 0;
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}
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int
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PhotonInput::setPattern(String command)
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{
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command.toCharArray(m_commandBuf, sizeof(m_commandBuf));
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setEvent(InputEvent(InputEvent::SetPattern, m_commandBuf));
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return 0;
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}
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int
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PhotonInput::setHue(String colorName)
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{
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ColorInfo nextColor = colorForName(colorName);
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setEvent(InputEvent(InputEvent::SetColor, nextColor.rgb));
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return 0;
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}
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int
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PhotonInput::nextPattern(String command)
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{
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setEvent(InputEvent(InputEvent::NextPattern));
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return 0;
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}
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int
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PhotonInput::previousPattern(String command)
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{
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setEvent(InputEvent(InputEvent::PreviousPattern));
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return 0;
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}
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int
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PhotonInput::setPower(String command)
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{
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if (command == "off") {
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setEvent(InputEvent(InputEvent::SetPower, 0));
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} else if (command == "on") {
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setEvent(InputEvent(InputEvent::SetPower, 1));
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} else {
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setEvent(InputEvent(InputEvent::PowerToggle));
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}
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return 0;
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}
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int
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PhotonInput::setBrightness(String command)
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{
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setEvent(InputEvent(InputEvent::SetBrightness, command.toInt()));
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return 0;
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}
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STATIC_ALLOC(PhotonInput);
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@ -1,29 +0,0 @@
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#include "Particle.h"
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#include "../Figments/Figments.h"
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class PhotonInput: public BufferedInputSource {
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public:
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PhotonInput() : BufferedInputSource("PhotonInput") {}
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void onStart() override;
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void handleEvent(const InputEvent &evt) override;
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private:
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char m_commandBuf[16];
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void onConnected();
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int reboot(String command);
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int input(String command);
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int setPattern(String command);
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int setHue(String colorName);
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int nextPattern(String command);
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int previousPattern(String command);
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int setPower(String command);
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int setBrightness(String command);
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int startThing(String command);
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int stopThing(String command);
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static void onReset(system_event_t event, int param);
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static void onButtonClick(system_event_t event, int param);
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static void onFirmwareUpdate(system_event_t event, int param);
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};
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