figments: surface: handle swapped start/end positions
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@ -54,17 +54,20 @@ void
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Surface::paintShader(Surface::Shader shader)
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{
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PerfCounter _("paintShader");
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const uint16_t width = end.x - start.x + 1;
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const uint16_t height = end.y - start.y + 1;
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uint8_t startX = min(start.x, end.x);
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uint8_t startY = min(start.y, end.y);
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uint8_t endX = max(start.x, end.x);
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uint8_t endY = max(start.y, end.y);
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const uint16_t width = endX - startX + 1;
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const uint16_t height = endY - startY + 1;
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const uint8_t xMod = 255 / width;
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const uint8_t yMod = 255 / height;
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for(auto x = 0; x < width; x++) {
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for(auto y = 0; y < height; y++) {
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PhysicalCoordinates coords{x + start.x, y + start.y};
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PhysicalCoordinates coords{x + startX, y + startY};
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VirtualCoordinates virtCoords{m_display->coordinateMapping()->physicalToVirtualCoords(coords)};
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VirtualCoordinates surfaceCoords{xMod * x, yMod * y};
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//Log.notice("width=%d height=%d vx=%d vy=%d sx=%d sy=%d x=%d y=%d px=%d py=%d", width, height, start.x, start.y, x, y, coords.x, coords.y);
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// 256 = 1.0
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//Log.notice("width=%d height=%d vx=%d vy=%d sx=%d sy=%d x=%d y=%d px=%d py=%d", width, height, startX, startY, x, y, coords.x, coords.y); // 256 = 1.0
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// 128 = 0.0
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// 0 = 1.0
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shader(m_display->pixelAt(coords), virtCoords, coords, surfaceCoords);
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