figments: drop unused perfcounter class
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		| @@ -1,12 +0,0 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <ArduinoLog.h> | ||||
|  | ||||
| struct PerfCounter { | ||||
|   PerfCounter(const char* name) {} | ||||
|   ~PerfCounter() {} | ||||
|   /*PerfCounter(const char* name) : start(millis()), name(name) {} | ||||
|   ~PerfCounter() {Log.notice("%s: %d", name, millis() - start);}*/ | ||||
|   uint16_t start; | ||||
|   const char* name; | ||||
| }; | ||||
| @@ -1,7 +1,6 @@ | ||||
| #include "./Surface.h" | ||||
| #include "./Display.h" | ||||
| #include <ArduinoLog.h> | ||||
| #include "Perfcounter.h" | ||||
|  | ||||
| Surface::Surface(Display* dpy, const VirtualCoordinates& start, const VirtualCoordinates& end) | ||||
|   : start(dpy->coordinateMapping()->virtualToPhysicalCoords(start)),  | ||||
| @@ -53,7 +52,6 @@ Surface::paintWith(std::function<void(CRGB&)> func) | ||||
| void | ||||
| Surface::paintShader(Surface::Shader shader) | ||||
| { | ||||
|     PerfCounter _("paintShader"); | ||||
|     uint8_t startX = min(start.x, end.x); | ||||
|     uint8_t startY = min(start.y, end.y); | ||||
|     uint8_t endX = max(start.x, end.x); | ||||
|   | ||||
| @@ -49,10 +49,7 @@ void SolidAnimation::loop() { | ||||
|     } | ||||
| } | ||||
|  | ||||
| #include <Perfcounter.h> | ||||
|  | ||||
| void SolidAnimation::render(Display* dpy) const { | ||||
|     PerfCounter _("solidRender"); | ||||
|     CRGB color(m_red.value(), m_green.value(), m_blue.value()); | ||||
|     CRGB scaledPrev = m_prevColor; | ||||
|     scaledPrev = color.nscale8(30); | ||||
|   | ||||
| @@ -2,7 +2,6 @@ | ||||
|  | ||||
| #include <Figments.h> | ||||
| #include <ArduinoLog.h> | ||||
| #include <Perfcounter.h> | ||||
|  | ||||
| class Blob { | ||||
|   uint8_t m_pos; | ||||
| @@ -51,7 +50,6 @@ public: | ||||
|   } | ||||
|    | ||||
|   void render(Display* display) const { | ||||
|       PerfCounter _("blobRender"); | ||||
|       const uint8_t width = 25; | ||||
|       auto map = display->coordinateMapping(); | ||||
|       // Grab the physical pixel we'll start with | ||||
|   | ||||
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