build for esp32 mask project

This commit is contained in:
2021-04-10 11:10:25 -07:00
parent 439a456d1a
commit 75bf48756b
24 changed files with 712 additions and 346 deletions

View File

@ -55,13 +55,16 @@ public:
// Grab the physical pixel we'll start with
PhysicalCoordinates startPos = map->virtualToPhysicalCoords({m_pos, 0});
PhysicalCoordinates endPos = map->virtualToPhysicalCoords({m_pos + width, 0});
int scaledWidth = std::abs(endPos.x - startPos.x);
uint8_t scaledWidth = std::abs(endPos.x - startPos.x);
//Log.notice("blob w=%d x=%d", scaledWidth, startPos.x);
for(uint8_t i = 0;i < scaledWidth; i++) {
// Blobs desaturate towards their tail
//Log.notice("blob i=%d w=%d x=%d", i, scaledWidth, startPos.x);
CHSV blobColor(m_hue, m_saturation, quadwave8((i / (double)scaledWidth) * m_brightness));
uint8_t scalePct = map8(i, 0, scaledWidth);
uint8_t val = lerp8by8(0, m_brightness, scalePct);
//CHSV blobColor(m_hue, m_saturation, quadwave8((i / (double)scaledWidth) * m_brightness));
CHSV blobColor(m_hue, m_saturation, quadwave8(val));
PhysicalCoordinates pos{startPos.x + (i*m_fadeDir), 0};