sprites: blob: delete old commented out code
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		| @@ -70,21 +70,5 @@ public: | |||||||
|  |  | ||||||
|           pixel += blend(CRGB(blobColor), pixel, 80); |           pixel += blend(CRGB(blobColor), pixel, 80); | ||||||
|       }); |       }); | ||||||
|       /*uint8_t scaledWidth = std::abs(endPos.x - startPos.x); |  | ||||||
|  |  | ||||||
|       //Log.notice("blob w=%d x=%d", scaledWidth, startPos.x); |  | ||||||
|       for(uint8_t i = 0;i < scaledWidth; i++) { |  | ||||||
|         // Blobs desaturate towards their tail |  | ||||||
|       //Log.notice("blob i=%d w=%d x=%d", i, scaledWidth, startPos.x); |  | ||||||
|         uint8_t scalePct = map8(i, 0, scaledWidth); |  | ||||||
|         uint8_t val = lerp8by8(0, m_brightness, scalePct); |  | ||||||
|         //CHSV blobColor(m_hue, m_saturation, quadwave8((i / (double)scaledWidth) * m_brightness)); |  | ||||||
|         CHSV blobColor(m_hue, m_saturation, quadwave8(val)); |  | ||||||
|  |  | ||||||
|         PhysicalCoordinates pos{startPos.x + (i*m_fadeDir), startPos.y}; |  | ||||||
|  |  | ||||||
|         CRGB src(display->pixelAt(pos)); |  | ||||||
|         display->pixelAt(pos) = blend(CRGB(blobColor), src, 140); |  | ||||||
|       }*/ |  | ||||||
|   } |   } | ||||||
| }; | }; | ||||||
|   | |||||||
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