Initial commit
This commit is contained in:
@@ -1,11 +1,222 @@
|
||||
#include "Particle.h"
|
||||
#include "FastLED/FastLED.h"
|
||||
#include "Figments/Figments.h"
|
||||
|
||||
void setup() // Put setup code here to run once
|
||||
{
|
||||
#include "PhotonTelemetry.h"
|
||||
#include "Static.h"
|
||||
#include "Config.h"
|
||||
#include "colors.h"
|
||||
|
||||
#include "animations/Power.cpp"
|
||||
#include "animations/SolidAnimation.cpp"
|
||||
#include "animations/Chimes.cpp"
|
||||
#include "animations/Flashlight.cpp"
|
||||
#include "animations/UpdateStatus.h"
|
||||
|
||||
#include "inputs/Photon.h"
|
||||
#include "inputs/ColorCycle.h"
|
||||
#include "inputs/CloudStatus.h"
|
||||
#include "inputs/MPU6050.h"
|
||||
#include "inputs/Buttons.h"
|
||||
|
||||
SerialLogHandler logHandler;
|
||||
|
||||
using namespace NSFastLED;
|
||||
|
||||
#define LED_NUM 256
|
||||
#define MAX_BRIGHTNESS 255
|
||||
#define PSU_MILLIAMPS 4800
|
||||
|
||||
// Enable system thread, so rendering happens while booting
|
||||
SYSTEM_THREAD(ENABLED);
|
||||
|
||||
// Setup FastLED and the display
|
||||
CRGB leds[LED_NUM];
|
||||
Display dpy(leds, LED_NUM, Static<ConfigService>::instance()->coordMap());
|
||||
|
||||
LinearCoordinateMapping neckMap{60, 0};
|
||||
Display neckDisplay(leds, LED_NUM, &neckMap);
|
||||
|
||||
// Setup power management
|
||||
Power<MAX_BRIGHTNESS, PSU_MILLIAMPS> power;
|
||||
|
||||
class DrainAnimation: public Figment {
|
||||
public:
|
||||
|
||||
DrainAnimation(Task::State initialState) : Figment("Drain", initialState) {}
|
||||
|
||||
void loop() override {
|
||||
EVERY_N_MILLISECONDS(15) {
|
||||
m_pos++;
|
||||
m_fillColor.update();
|
||||
}
|
||||
EVERY_N_MILLISECONDS(50) {
|
||||
m_burst -= m_burst / 10;
|
||||
}
|
||||
}
|
||||
|
||||
void handleEvent(const InputEvent& event) override {
|
||||
if (event.intent == InputEvent::SetColor) {
|
||||
m_fillColor = event.asRGB();
|
||||
} else if (event.intent == InputEvent::Acceleration) {
|
||||
m_pos += log10(event.asInt());
|
||||
uint16_t burstInc = event.asInt() / 6;
|
||||
m_burst = (m_burst > 0xFFFF - burstInc) ? 0xFFFF : m_burst + burstInc;
|
||||
}
|
||||
}
|
||||
|
||||
AnimatedRGB m_fillColor;
|
||||
|
||||
void render(Display* dpy) const override {
|
||||
dpy->clear();
|
||||
Surface leftPanel{dpy, {0, 0}, {128, 0}};
|
||||
Surface rightPanel{dpy, {128, 0}, {255, 0}};
|
||||
fillRange(dpy, leftPanel.start, leftPanel.end, rgb2hsv_approximate(m_fillColor));
|
||||
fillRange(dpy, rightPanel.end, rightPanel.start, rgb2hsv_approximate(m_fillColor));
|
||||
}
|
||||
|
||||
void fillRange(Display* dpy, const PhysicalCoordinates &start, const PhysicalCoordinates& end, const CHSV &baseColor) const {
|
||||
int length = end.x - start.x;
|
||||
int direction = 1;
|
||||
if (length < 0) {
|
||||
direction = -1;
|
||||
}
|
||||
|
||||
uint8_t frac = 255 / std::abs(length);
|
||||
for(int i = 0; i < std::abs(length); i++) {
|
||||
auto coords = PhysicalCoordinates((start.x + (i * direction)), 0);
|
||||
|
||||
const uint8_t localScale = inoise8(i * 80, m_pos * 3);
|
||||
const uint8_t dimPosition = lerp8by8(50, 190, scale8(sin8((frac * i) / 2), localScale));
|
||||
const uint8_t withBurst = ease8InOutCubic(lerp16by16(dimPosition, 255, m_burst));
|
||||
auto scaledColor = CHSV(baseColor.hue, lerp8by8(100, 255, localScale), withBurst);
|
||||
|
||||
CRGB src(dpy->pixelAt(coords));
|
||||
dpy->pixelAt(coords) = blend(scaledColor, src, 200);
|
||||
}
|
||||
}
|
||||
|
||||
uint16_t m_pos;
|
||||
uint16_t m_burst;
|
||||
};
|
||||
|
||||
// Clip the display at whatever is configured while still showing over-paints
|
||||
FigmentFunc displayClip([](Display* dpy) {
|
||||
auto coords = Static<ConfigService>::instance()->coordMap();
|
||||
for(int i = 0; i < coords->startPixel; i++) {
|
||||
dpy->pixelAt(i) %= 40;
|
||||
}
|
||||
for(int i = LED_NUM; i > coords->pixelCount + coords->startPixel; i--) {
|
||||
dpy->pixelAt(i) %= 40;
|
||||
}
|
||||
});
|
||||
|
||||
ChimesAnimation chimes{Task::Stopped};
|
||||
SolidAnimation solid{Task::Stopped};
|
||||
DrainAnimation drain{Task::Running};
|
||||
Flashlight flashlight{Task::Stopped};
|
||||
|
||||
|
||||
// Render all layers to the displays
|
||||
Renderer renderer{
|
||||
//{&dpy, &neckDisplay},
|
||||
{&dpy},
|
||||
{
|
||||
&chimes,
|
||||
&drain,
|
||||
&solid,
|
||||
&flashlight,
|
||||
Static<UpdateStatus>::instance(),
|
||||
&displayClip,
|
||||
&power,
|
||||
}
|
||||
};
|
||||
|
||||
// Photon telemetry needs a reference to the selected animation's name, so we
|
||||
// set it up here
|
||||
PhotonTelemetry telemetry;
|
||||
|
||||
// Cycle some random colors
|
||||
ColorSequenceInput<7> noisebridgeCycle{{colorForName("Red").rgb}, "Noisebridge", Task::Stopped};
|
||||
ColorSequenceInput<7> hackerbotsCycle{{colorForName("Purple").rgb}, "Hackerbots", Task::Stopped};
|
||||
|
||||
ColorSequenceInput<13> kierynCycle{{
|
||||
colorForName("Cerulean").rgb,
|
||||
colorForName("Electric Purple").rgb,
|
||||
colorForName("Emerald").rgb,
|
||||
colorForName("Sky Magenta").rgb
|
||||
}, "Kieryn", Task::Running};
|
||||
|
||||
ColorSequenceInput<7> rainbowCycle{{
|
||||
colorForName("Red").rgb,
|
||||
colorForName("Orange").rgb,
|
||||
colorForName("Yellow").rgb,
|
||||
colorForName("Green").rgb,
|
||||
colorForName("Blue").rgb,
|
||||
colorForName("Purple").rgb,
|
||||
colorForName("White").rgb,
|
||||
}, "Rainbow", Task::Running};
|
||||
|
||||
// Turn on,
|
||||
MainLoop runner{{
|
||||
|
||||
// Load/update graphics configuration from EEPROM and Particle
|
||||
Static<ConfigService>::instance(),
|
||||
|
||||
// Particle cloud status
|
||||
Static<CloudStatus>::instance(),
|
||||
|
||||
// Monitor network state and provide particle API events
|
||||
Static<PhotonInput>::instance(),
|
||||
|
||||
new MPU5060(),
|
||||
new Buttons(),
|
||||
|
||||
// Periodic color inputs
|
||||
&noisebridgeCycle,
|
||||
&hackerbotsCycle,
|
||||
&kierynCycle,
|
||||
&rainbowCycle,
|
||||
|
||||
// Animations
|
||||
&chimes,
|
||||
&drain,
|
||||
&solid,
|
||||
&flashlight,
|
||||
|
||||
// Update UI layer
|
||||
&power,
|
||||
&displayClip,
|
||||
Static<UpdateStatus>::instance(),
|
||||
|
||||
// Render everything
|
||||
&renderer,
|
||||
|
||||
// Update photon telemetry
|
||||
&telemetry,
|
||||
}};
|
||||
|
||||
// Tune in,
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
//while(!Serial.isConnected()) { Particle.process(); }
|
||||
//Serial.println("Hello, there!");
|
||||
Log.info("🐛 Booting Renderbug %s!", System.deviceID().c_str());
|
||||
Log.info("🐞 I am built for %d LEDs running on %dmA", LED_NUM, PSU_MILLIAMPS);
|
||||
Log.info("📡 Particle version %s", System.version().c_str());
|
||||
|
||||
Log.info("💡 Starting FastLED...");
|
||||
FastLED.addLeds<NEOPIXEL, 6>(leds, LED_NUM);
|
||||
|
||||
Log.info("🌌 Starting Figment...");
|
||||
Serial.flush();
|
||||
runner.start();
|
||||
|
||||
Log.info("💽 %lu bytes of free RAM", System.freeMemory());
|
||||
Log.info("🚀 Setup complete! Ready to rock and roll.");
|
||||
Serial.flush();
|
||||
}
|
||||
|
||||
void loop() // Put code here to loop forever
|
||||
{
|
||||
|
||||
// Drop out.
|
||||
void loop() {
|
||||
runner.loop();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user