2019-05-10 05:17:29 +00:00
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#pragma once
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2021-03-29 08:10:55 +00:00
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#include <FastLED.h>
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2019-05-10 05:17:29 +00:00
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#include "Geometry.h"
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2023-03-03 18:43:51 +00:00
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/**
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* Generic interface for converting between virtual and physical coordinates
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*/
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2019-05-10 05:17:29 +00:00
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struct CoordinateMapping {
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/**
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* Maps physical coordinates to virtual coordinates.
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* Virtual coordinates range from 0 to 255. Physical coordinates are
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* hardware-dependent.
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*/
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2019-05-10 05:17:29 +00:00
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virtual VirtualCoordinates physicalToVirtualCoords(const PhysicalCoordinates localCoords) const = 0;
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/**
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* Maps virtual coordinates to physical (aka, hardware) coordinates.
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* Virtual coordinates range from 0 to 255. Physical coordinates are
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* hardware-dependent.
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*/
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virtual PhysicalCoordinates virtualToPhysicalCoords(const VirtualCoordinates virtualCoords) const = 0;
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/**
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* Returns the index of the underlying FastLED array, i.e., the physical
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* hardware pixel.
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*/
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2019-05-10 05:17:29 +00:00
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virtual int physicalCoordsToIndex(const PhysicalCoordinates localCoords) const = 0;
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virtual unsigned int physicalPixelCount() const = 0;
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};
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2023-03-03 18:43:51 +00:00
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/**
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* Basic mapping for a contiguous 1-d linear display, eg, an LED strip.
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*
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* X value ranges from 0 to 255; all Y values are flattened to Y=0
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*/
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2019-05-10 05:17:29 +00:00
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struct LinearCoordinateMapping: CoordinateMapping {
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unsigned int pixelCount = 1;
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unsigned int startPixel = 0;
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LinearCoordinateMapping() {}
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LinearCoordinateMapping(unsigned int count, unsigned int start) : pixelCount(count), startPixel(start) {}
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VirtualCoordinates physicalToVirtualCoords(const PhysicalCoordinates localCoords) const override {
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return VirtualCoordinates{map8(localCoords.x, 0, pixelCount), 0};
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}
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PhysicalCoordinates virtualToPhysicalCoords(const VirtualCoordinates virtualCoords) const override {
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return PhysicalCoordinates{scale8(pixelCount, virtualCoords.x), 0};
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}
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int physicalCoordsToIndex(const PhysicalCoordinates localCoords) const override {
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return localCoords.x + startPixel;
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}
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unsigned int physicalPixelCount() const override {
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return pixelCount;
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}
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};
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2023-03-03 18:43:51 +00:00
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/**
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* The connection between the rendering engine and the physical hardware.
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* Provides direct access to the underlying FastLED array.
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*/
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class Display {
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public:
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Display(CRGB* pixels, int pixelCount, const CoordinateMapping* map)
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: m_pixels(pixels), m_pixelCount(pixelCount), m_coordMap(map) {}
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/**
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* Returns the physical pixel at the given physical coordinates
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*/
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CRGB& pixelAt(const PhysicalCoordinates coords);
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/**
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* Returns the physical pixel at the given virtual coordinates
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*/
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CRGB& pixelAt(const VirtualCoordinates coords);
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/**
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* Returns the physical pixel in the underlying FastLED array
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*/
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CRGB& pixelAt(int idx);
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/**
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* Returns how many pixels are in this display
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*/
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int pixelCount() const;
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/**
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* Returns the raw underlying FastLED array
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*/
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CRGB* pixelBacking() const;
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const CoordinateMapping* coordinateMapping() const;
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/**
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* Sets every pixel to (0, 0, 0)
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*/
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void clear();
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/**
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* Sets every pixel to the given display
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*/
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void clear(const CRGB& color);
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private:
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CRGB* m_pixels;
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int m_pixelCount;
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const CoordinateMapping* m_coordMap;
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};
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