2021-03-28 01:19:55 +00:00
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#include "Sequencer.h"
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#include "Figments/MainLoop.h"
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Sequencer::Sequencer(std::vector<Sequencer::Scene> &&scenes) :
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Task("SceneSequencer"),
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m_scenes(std::move(scenes))
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{
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}
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void
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Sequencer::loop() {}
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const char*
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Sequencer::currentSceneName()
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{
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return m_scenes[m_idx].name;
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}
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const std::vector<Sequencer::Scene>
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Sequencer::scenes() const
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{
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return m_scenes;
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}
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void
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Sequencer::handleEvent(const InputEvent& evt)
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{
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if (evt.intent == InputEvent::SetPattern || evt.intent == InputEvent::NextPattern || evt.intent == InputEvent::PreviousPattern) {
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Log.info("Switching pattern!");
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for(const char* pattern : m_scenes[m_idx].patterns) {
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MainLoop::instance()->dispatch(InputEvent{InputEvent::StopThing, pattern});
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}
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if (evt.intent == InputEvent::NextPattern) {
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m_idx++;
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} else if (evt.intent == InputEvent::PreviousPattern) {
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m_idx--;
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} else {
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2021-03-28 21:50:31 +00:00
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//m_idx = evt.asInt();
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for(m_idx = 0; m_idx < m_scenes.size(); m_idx++) {
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if (!strcmp(evt.asString(), m_scenes[m_idx].name)) {
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break;
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}
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}
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2021-03-28 01:19:55 +00:00
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}
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if (m_idx < 0) {
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m_idx = m_scenes.size() - 1;
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}
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if (m_idx >= m_scenes.size()) {
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m_idx = 0;
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}
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for(const char* pattern : m_scenes[m_idx].patterns) {
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MainLoop::instance()->dispatch(InputEvent{InputEvent::StartThing, pattern});
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}
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}
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}
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