renderbug-cpp/firmware/sprites/Chime.h

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2019-05-10 05:17:29 +00:00
#pragma once
using namespace NSFastLED;
template<int ChimeLength>
class Chime {
uint16_t m_pos;
uint8_t m_speed;
uint16_t m_hue;
uint16_t m_saturation;
uint16_t m_brightness;
unsigned int m_offset;
public:
static const int Length = ChimeLength;
Chime()
: m_pos(0),
m_speed(128),
m_hue(210),
m_saturation(255),
m_brightness(255),
m_offset(0) {}
void setSaturation(uint8_t i) {
m_saturation = i % 255;
}
void setSpeed(uint8_t i) {
m_speed = i % 255;
}
void setOffset(unsigned int i) {
m_offset = i;
}
void setPos(uint8_t i) {
m_pos = i;
}
void setHue(uint8_t i) {
m_hue = i % 255;
}
void setBrightness(uint8_t i) {
m_brightness = i % 255;
}
void update() {
m_pos += 1;
if (random(255) > m_speed) {
m_pos += 2;
}
if (m_pos > ChimeLength * 20) {
m_pos = 0;
m_hue += 3;
m_hue %= 255;
}
}
void render(Display* dpy) const {
for(int i = 0; i < ChimeLength; i++) {
if (i > m_pos) {
dpy->pixelAt(i + m_offset) = CHSV(0, 0, 0);
} else {
uint8_t distance = m_pos - i;
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uint8_t brightness = scale8(quadwave8((ChimeLength / (double)distance) * 255), m_brightness);
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if (brightness <= 0.2)
brightness = 0;
dpy->pixelAt(VirtualCoordinates{i + m_offset, 0}) = CHSV(m_hue, min(m_saturation, brightness), brightness);
}
}
}
};