2019-05-10 05:17:29 +00:00
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#pragma once
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#include "application.h"
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#include "./Geometry.h"
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#include "./Figment.h"
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2021-03-28 21:50:31 +00:00
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#include "./Ringbuf.h"
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2019-05-10 05:17:29 +00:00
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#include "FastLED/FastLED.h"
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typedef Vector3d<int> MotionVec;
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struct Variant {
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enum Type {
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Null,
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Integer,
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String,
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Color,
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};
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Variant(int v)
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: type(Integer), m_value{.asInt=v} {}
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Variant(const char* v)
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: type(String), m_value{.asString=v} {}
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Variant(const NSFastLED::CRGB &v)
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: type(Color), m_value{.asRGB={v.r, v.g, v.b}} {}
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Variant()
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: type(Null) {}
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Type type;
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const char* asString() const;
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NSFastLED::CRGB asRGB() const;
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int asInt() const;
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private:
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union {
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int asInt;
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const char* asString;
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uint8_t asRGB[3];
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} m_value;
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};
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struct InputEvent: public Variant {
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enum Intent {
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// An empty non-event
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2019-05-10 05:17:29 +00:00
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None,
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2021-03-28 01:19:55 +00:00
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// An input from the user, for other tasks to translate into canonical
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// types. Makes for easy button re-mapping on the fly.
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UserInput,
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//
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// The canonical types
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//
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// Hardware inputs
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ButtonPress,
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Acceleration,
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NetworkStatus,
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NetworkActivity,
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// Power management
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2019-05-10 05:17:29 +00:00
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PowerToggle,
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SetPower,
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SetBrightness,
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2021-03-28 01:19:55 +00:00
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// Animation sequencing
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2019-05-10 05:17:29 +00:00
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PreviousPattern,
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NextPattern,
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SetPattern,
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2021-03-28 01:19:55 +00:00
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PreviousScene,
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NextScene,
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SetScene,
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// Timekeeping
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ScheduleChange,
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// Task management
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2019-05-10 05:17:29 +00:00
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StartThing,
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StopThing,
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// Configuration
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SetDisplayOffset,
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SetDisplayLength,
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SetColor,
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SaveConfigurationRequest,
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// Firmware events
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FirmwareUpdate,
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2019-05-10 05:17:29 +00:00
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};
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template<typename Value>
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InputEvent(Intent s, Value v)
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: Variant(v), intent(s) {}
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InputEvent(Intent s)
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: Variant(), intent(s) {}
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InputEvent()
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: Variant(), intent(None) {}
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Intent intent;
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};
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class InputSource: public Task {
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public:
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InputSource() : Task() {}
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InputSource(const char* name) : Task(name) {}
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InputSource(Task::State initialState) : Task(initialState) {}
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InputSource(const char* name, Task::State initialState) : Task(name, initialState) {}
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void loop() override;
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virtual InputEvent read() = 0;
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};
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2020-01-28 21:48:06 +00:00
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class InputFunc : public InputSource {
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public:
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InputFunc(std::function<InputEvent(void)> f) : InputSource(), m_func(f) {}
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InputFunc(std::function<InputEvent(void)> f, const char* name) : InputSource(name), m_func(f) {}
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InputFunc(std::function<InputEvent(void)> f, const char* name, Task::State initialState) : InputSource(name, initialState), m_func(f) {}
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InputEvent read() override {
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return m_func();
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}
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private:
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std::function<InputEvent(void)> m_func;
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};
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2019-05-10 05:17:29 +00:00
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class BufferedInputSource: public InputSource {
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public:
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BufferedInputSource() : InputSource() {}
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BufferedInputSource(const char* name) : InputSource(name) {}
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InputEvent read() override;
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protected:
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void setEvent(InputEvent &&evt);
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void setEvent(InputEvent::Intent intent, Variant &&v);
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2019-05-10 05:17:29 +00:00
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private:
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2021-03-28 21:50:31 +00:00
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Ringbuf<InputEvent, 5> m_eventQueue;
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2019-05-10 05:17:29 +00:00
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};
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class InputMapper: public BufferedInputSource {
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public:
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InputMapper(std::function<InputEvent(const InputEvent)> f) : BufferedInputSource(), m_func(f) {}
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void handleEvent(const InputEvent& evt) override {
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setEvent(m_func(evt));
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}
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private:
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std::function<InputEvent(const InputEvent)> m_func;
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};
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