renderbug-cpp/lib/Figments/Display.h

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#pragma once
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#include <FastLED.h>
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#include "Geometry.h"
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/**
* Generic interface for converting between virtual and physical coordinates
*/
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struct CoordinateMapping {
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/**
* Maps physical coordinates to virtual coordinates.
* Virtual coordinates range from 0 to 255. Physical coordinates are
* hardware-dependent.
*/
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virtual VirtualCoordinates physicalToVirtualCoords(const PhysicalCoordinates localCoords) const = 0;
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/**
* Maps virtual coordinates to physical (aka, hardware) coordinates.
* Virtual coordinates range from 0 to 255. Physical coordinates are
* hardware-dependent.
*/
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virtual PhysicalCoordinates virtualToPhysicalCoords(const VirtualCoordinates virtualCoords) const = 0;
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/**
* Returns the index of the underlying FastLED array, i.e., the physical
* hardware pixel.
*/
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virtual int physicalCoordsToIndex(const PhysicalCoordinates localCoords) const = 0;
virtual unsigned int physicalPixelCount() const = 0;
};
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/**
* Basic mapping for a contiguous 1-d linear display, eg, an LED strip.
*
* X value ranges from 0 to 255; all Y values are flattened to Y=0
*/
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struct LinearCoordinateMapping: CoordinateMapping {
unsigned int pixelCount = 1;
unsigned int startPixel = 0;
LinearCoordinateMapping() {}
LinearCoordinateMapping(unsigned int count, unsigned int start) : pixelCount(count), startPixel(start) {}
VirtualCoordinates physicalToVirtualCoords(const PhysicalCoordinates localCoords) const override {
return VirtualCoordinates{map8(localCoords.x, 0, pixelCount), 0};
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}
PhysicalCoordinates virtualToPhysicalCoords(const VirtualCoordinates virtualCoords) const override {
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return PhysicalCoordinates{scale8(pixelCount, virtualCoords.x), 0};
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}
int physicalCoordsToIndex(const PhysicalCoordinates localCoords) const override {
return localCoords.x + startPixel;
}
unsigned int physicalPixelCount() const override {
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return pixelCount;
}
};
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/**
* The connection between the rendering engine and the physical hardware.
* Provides direct access to the underlying FastLED array.
*/
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class Display {
public:
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Display(CRGB* pixels, int pixelCount, const CoordinateMapping* map)
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: m_pixels(pixels), m_pixelCount(pixelCount), m_coordMap(map) {}
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/**
* Returns the physical pixel at the given physical coordinates
*/
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CRGB& pixelAt(const PhysicalCoordinates coords);
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/**
* Returns the physical pixel at the given virtual coordinates
*/
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CRGB& pixelAt(const VirtualCoordinates coords);
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/**
* Returns the physical pixel in the underlying FastLED array
*/
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CRGB& pixelAt(int idx);
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/**
* Returns how many pixels are in this display
*/
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int pixelCount() const;
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/**
* Returns the raw underlying FastLED array
*/
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CRGB* pixelBacking() const;
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const CoordinateMapping* coordinateMapping() const;
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/**
* Sets every pixel to (0, 0, 0)
*/
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void clear();
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/**
* Sets every pixel to the given display
*/
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void clear(const CRGB& color);
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private:
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CRGB* m_pixels;
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int m_pixelCount;
const CoordinateMapping* m_coordMap;
};