renderbug-cpp/firmware/animations/Flashlight.cpp

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2019-05-10 05:17:29 +00:00
#pragma once
#include "../Figments/Figments.h"
#include "../sprites/Blob.h"
using NSFastLED::CHSV;
class Flashlight: public Figment {
public:
Flashlight(Task::State initialState) : Figment("Flashlight", initialState) {
m_blobs.forEach([](Blob &blob) {
blob.setHue(random(255));
blob.setSaturation(10);
blob.setPos(random(255));
});
}
void handleEvent(const InputEvent& evt) override {
if (evt.intent == InputEvent::Acceleration) {
if (evt.asInt() > 10) {
m_blobs.forEach([](Blob& blob) {blob.update();});
}
}
/*if (evt.intent() == InputEvent::UserInput) {
if (evt.asInt() == 1) {
m_blobs.forEach([](Blob& blob) {blob.setPos(random(255));});
}
if (evt.asInt() == 2) {
m_blobs.forEach([](Blob& chime) {blob.setPos(0);});
}
}*/
}
void loop() override {
m_blobs.update();
}
void render(Display* dpy) const override {
m_blobs.render(dpy);
for(int i = 0; i < dpy->pixelCount();i++) {
dpy->pixelAt(i) |= 100;
}
}
private:
static constexpr int blobCount = 30;
SpriteList<Blob, blobCount> m_blobs;
};