renderbug-cpp/src/Sequencer.h

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#pragma once
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#include <Figment.h>
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#include <vector>
class Sequencer: public Task {
public:
class Scene {
public:
const char* name;
std::vector<const char*> patterns;
};
Sequencer(std::vector<Scene> &&scenes);
void loop() override;
void handleEvent(const InputEvent& evt) override;
const char* currentSceneName();
const std::vector<Scene> scenes() const;
private:
int m_idx = 0;
std::vector<Scene> m_scenes;
};