2019-05-10 05:17:29 +00:00
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#pragma once
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2021-03-29 08:10:55 +00:00
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#include <Arduino.h>
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2019-05-10 05:17:29 +00:00
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#include <functional>
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2021-03-29 08:10:55 +00:00
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#include <ArduinoLog.h>
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2019-05-10 05:17:29 +00:00
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class Display;
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class InputEvent;
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class InputSource;
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2021-03-28 01:19:55 +00:00
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struct Loopable {
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2019-05-10 05:17:29 +00:00
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virtual void handleEvent(const InputEvent& event) {}
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virtual void loop() = 0;
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2021-03-28 01:19:55 +00:00
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};
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struct Task : public virtual Loopable {
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2019-05-10 05:17:29 +00:00
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virtual void onStart() {};
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virtual void onStop() {};
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enum State {
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Running,
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Stopped,
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};
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Task() {}
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Task(State initialState) : Task(0, initialState) {}
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Task(const char* name) : Task(name, Running) {}
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Task(const char* name, State initialState) : name(name), state(initialState) {}
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2021-03-29 08:10:55 +00:00
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void start() { state = Running; onStart(); }
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void stop() { onStop(); state = Stopped; }
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2021-03-28 01:19:55 +00:00
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virtual bool isFigment() const { return false; }
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2019-05-10 05:17:29 +00:00
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const char* name = 0;
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State state = Running;
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};
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2021-04-10 18:10:25 +00:00
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struct TaskFunc: public Task {
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TaskFunc(std::function<void()> func) : Task("lambda"), func(func) {}
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void loop() override {func();}
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std::function<void()> func;
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};
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2019-05-10 05:17:29 +00:00
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struct Figment: public Task {
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Figment() : Task() {}
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Figment(State initialState) : Task(initialState) {}
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Figment(const char* name) : Task(name) {}
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Figment(const char* name, State initialState) : Task(name, initialState) {}
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virtual void render(Display* dpy) const = 0;
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2021-03-28 01:19:55 +00:00
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bool isFigment() const override { return true; }
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2019-05-10 05:17:29 +00:00
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};
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struct FigmentFunc: public Figment {
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FigmentFunc(std::function<void(Display*)> func) : Figment("lambda"), func(func) {}
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void loop() override {}
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void render(Display* dpy) const override {
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func(dpy);
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}
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std::function<void(Display*)> func;
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};
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