debug: add some more trace-level logging to animation and safetyui bits
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@@ -139,8 +139,9 @@ impl<S: Surface> DerefMut for AnimatedSurface<S> {
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}
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}
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impl<S: Surface> From<S> for AnimatedSurface<S> {
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impl<S: Surface + Debug> From<S> for AnimatedSurface<S> {
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fn from(surface: S) -> Self {
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trace!("create anim surface={surface:?}");
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AnimatedSurface {
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surface,
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is_on: false,
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