diff --git a/src/tasks/ui.rs b/src/tasks/ui.rs index 7df9c1c..9807a1f 100644 --- a/src/tasks/ui.rs +++ b/src/tasks/ui.rs @@ -89,7 +89,6 @@ impl { - // FIXME: The safety UI task should handle setting the display brightness to 50% here self.background.set_shader(Thinking::default()); let fg_fade = Animation::default().duration(Duration::from_millis(300)).to(Fract8::MIN); let bg_fade = Animation::default().duration(Duration::from_millis(300)).to(Fract8::from_raw(128)); - // FIXME: The scenes shouldn't be touching the brake/headlights at all here. In fact, they should be dealt with in a whole separate task from the main UI, maybe running on the motion prediction executor embassy_futures::join::join( fg_fade.apply([&mut self.tail, &mut self.panels, &mut self.motion]), bg_fade.apply([&mut self.background])