clean up imports and reorganize the ssd bits into a graphics mod

This commit is contained in:
2025-10-26 11:14:28 +01:00
parent 27e92edef0
commit 4776227793
17 changed files with 396 additions and 375 deletions

View File

@@ -6,7 +6,7 @@ use core::fmt::Debug;
use futures::join;
use log::*;
use crate::{animation::{AnimatedSurface, Animation}, display::{SegmentSpace, Uniforms}, events::{Notification, Scene, SensorSource, Telemetry}, shaders::*};
use crate::{animation::{AnimatedSurface, Animation}, graphics::display::{SegmentSpace, Uniforms}, events::{Notification, Scene, SensorSource, Telemetry}, graphics::shaders::*};
pub struct Ui<S: Surface> {
// Background layer provides an always-running background for everything to draw on