clean up imports and reorganize the ssd bits into a graphics mod
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@@ -6,7 +6,7 @@ use core::fmt::Debug;
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use futures::join;
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use log::*;
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use crate::{animation::{AnimatedSurface, Animation}, display::{SegmentSpace, Uniforms}, events::{Notification, Scene, SensorSource, Telemetry}, shaders::*};
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use crate::{animation::{AnimatedSurface, Animation}, graphics::display::{SegmentSpace, Uniforms}, events::{Notification, Scene, SensorSource, Telemetry}, graphics::shaders::*};
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pub struct Ui<S: Surface> {
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// Background layer provides an always-running background for everything to draw on
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