clean up imports and reorganize the ssd bits into a graphics mod
This commit is contained in:
@@ -7,7 +7,7 @@ use core::fmt::Debug;
|
||||
use futures::join;
|
||||
use log::*;
|
||||
|
||||
use crate::{animation::{AnimDisplay, AnimatedSurface, Animation}, display::{DisplayControls, SegmentSpace, Uniforms}, events::Notification, shaders::*, tasks::ui::UiSurfacePool};
|
||||
use crate::{animation::{AnimDisplay, AnimatedSurface, Animation}, graphics::display::{DisplayControls, SegmentSpace, Uniforms}, events::Notification, graphics::shaders::*, tasks::ui::UiSurfacePool};
|
||||
|
||||
pub struct SafetyUi<S: Surface> {
|
||||
// Headlight and brakelight layers can only be overpainted by the bootsplash overlay layer
|
||||
|
||||
Reference in New Issue
Block a user