cargo: clean up dependencies and improve build times
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@@ -200,9 +200,9 @@ impl<S: Debug + Surface<Uniforms = Uniforms, CoordinateSpace = SegmentSpace, Pix
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}
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}
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#[cfg(feature="headless")]
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#[cfg(not(feature="real-output"))]
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pub type UiSurfacePool = NullBufferPool<NullSurface<Uniforms, SegmentSpace, Rgba<u8>>>;
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#[cfg(not(feature="headless"))]
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#[cfg(feature="real-output")]
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pub type UiSurfacePool = BufferedSurfacePool<Uniforms, SegmentSpace, Rgba<u8>>;
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#[embassy_executor::task]
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