118 lines
5.3 KiB
JSON
Executable File
118 lines
5.3 KiB
JSON
Executable File
{
|
|
"client": {
|
|
"gui_colors": {
|
|
// The color Miapi uses for its red/invalid/negative color in the workbench gui
|
|
"red": "c41313ff",
|
|
// The color Miapi uses for its green/valid/positive color in the workbench gui
|
|
"green": "00ff00ff"
|
|
},
|
|
"other": {
|
|
// Whether Miapi materials can be animated
|
|
"animated_materials": true,
|
|
// Whether Miapi displays "Modular Material" when no groups are present
|
|
"inject_lore_without_material_group": false,
|
|
// The color Miapi uses for its enchanting glint
|
|
"enchanting_glint_colors": [
|
|
"ff00ffff"
|
|
],
|
|
// Speed of Color Change on enchanting Glint
|
|
"enchanting_glint_speed": 1.0
|
|
},
|
|
"shielding_armor": {
|
|
// If the Health bar is used to offset the Armor Shielding Bar
|
|
"respect_health": true,
|
|
// If the Health bar is used to offset the Armor Shielding Bar
|
|
"respect_armor": true,
|
|
// the amount of other bars to be offset by
|
|
"other_offest": 0,
|
|
// other attributes that if the player has more than 0 will offset the Armor shielding for every 20
|
|
"other_attributes": []
|
|
}
|
|
},
|
|
"server": {
|
|
"generated_materials": {
|
|
/*
|
|
Whether Miapi should automatically generate materials based on modded items
|
|
If this is disabled, the other fields in this section will have no effect
|
|
*/
|
|
"generate_materials": true,
|
|
// The maximum amount of materials generated per type
|
|
"max_generated_materials": 2000,
|
|
/*
|
|
A regex used to prevent items matching the pattern from generating materials
|
|
By default this prevents chipped and everycompat from generating materials
|
|
*/
|
|
"block_regex": "^(chipped|everycomp).*",
|
|
// Whether Miapi should automatically generate materials based on modded wood related items
|
|
"generate_wood_materials": true,
|
|
// Whether Miapi should automatically generate materials based on modded stone related items
|
|
"generate_stone_materials": true,
|
|
// Whether Miapi should automatically generate materials based on modded tools
|
|
"generate_other_materials": true
|
|
},
|
|
"enchants": {
|
|
// Whether Modular Bows should no longer require any arrows to work infinity
|
|
"better_infinity": true,
|
|
// Whether loyalty should trigger in the void with Modular Items
|
|
"better_loyalty": true,
|
|
/*
|
|
Whether base modular items should have a say in valid enchantments
|
|
For example, if this is true, a modular pickaxe will automatically be allowed pickaxe enchantments regardless of its modules
|
|
*/
|
|
"lenient_enchantments": false
|
|
},
|
|
"stun_effect": {
|
|
// List of StatusEffects the player will get when stunned
|
|
"player_effects": [
|
|
"minecraft:blindness",
|
|
"minecraft:slowness"
|
|
],
|
|
/*
|
|
The Stunhealth of a default entity, the StunHealth determins how much stun damage is needed to stun.
|
|
requires restart to apply - may not correctly affect older worlds
|
|
*/
|
|
"stun_health": 20.0,
|
|
// The Time a Entity is stunned
|
|
"stun_length": 100,
|
|
// The Time a Entity is immune to stuns after beeing stunned
|
|
"stun_resistance_length": 600,
|
|
/*
|
|
Attackspeed reduction for players while beeing stunned as a Player
|
|
requires restart to apply
|
|
*/
|
|
"attack_speed_factor": 0.5
|
|
},
|
|
"other": {
|
|
/*
|
|
Whether the development mode of Miapi is enabled
|
|
DO NOT ENABLE IF U DONT KNOW WHAT IT DOES
|
|
*/
|
|
"development_mode": false,
|
|
// Truly Modular Logs more aggressivly
|
|
"verbose_logging": true,
|
|
/*
|
|
If this is on the Block Teleports effect of Truly Modular will block most teleports,
|
|
if false it will only block default Enderman,Chorus fruit and Ender Pearls
|
|
*/
|
|
"block_all_teleports_effects": true,
|
|
/*
|
|
This allows Truly Modular to dynamicly reset its Toolmaterial
|
|
Some mods might not like dynamic Toolmaterials and cause issues with it,
|
|
but overall it should increase compatibility and help with Tooldetection
|
|
*/
|
|
"loose_tool_material": true,
|
|
/*
|
|
If this is true modular items will fully break.
|
|
If set to false Modular Item will instead to go into a Broken state
|
|
In this broken state they cant do anything but repaired.
|
|
WARNING: some anvil reworking mods break the repairing logic. Please report those issues to us.
|
|
*/
|
|
"full_break_modular_items": true,
|
|
/*
|
|
Whether a miapi reload should be automatically forced on serverstart
|
|
This is enabled for compat reasons, sometimes scanning recipes and other stuff during a reload isnt stable
|
|
*/
|
|
"reload_on_server_start": true
|
|
}
|
|
}
|
|
} |