malloc-s4/kubejs/server_scripts/mods/create_new_age.js

128 lines
3.6 KiB
JavaScript

ServerEvents.recipes(event => {
// Most of the mod is gated behind basic energetic and build grist
event.replaceInput({output: 'create_new_age:reinforced_motor'},
'minecraft:diamond',
'#kubejs:grist/build/basic'
);
event.replaceInput({mod: 'create_new_age'},
'minecraft:redstone_block',
'#kubejs:grist/energetic/basic'
);
event.replaceInput({mod: 'create_new_age'},
'minecraft:netherite_scrap',
'#kubejs:grist/energetic/improved'
);
event.replaceInput({mod: 'create_new_age'},
'#forge:nuggets/copper',
'#kubejs:grist/energetic/basic'
);
// Reactor requires energetic
event.replaceInput({output: 'create_new_age:reactor_casing'},
'minecraft:bricks',
'#kubejs:grist/energetic/improved'
);
// Power generation requires basic energetic and build
event.replaceInput({output: 'create_new_age:carbon_brushes'},
'minecraft:coal',
'#kubejs:grist/build/basic'
);
event.replaceInput({output: 'create_new_age:generator_coil'},
'minecraft:copper_ingot',
'#kubejs:grist/energetic/basic'
);
// Rewrite the motors to use grist
event.remove({output: 'create_new_age:basic_motor'});
event.shaped('create_new_age:basic_motor', [
'ABA',
'CDE',
'AFA'
], {
'A': '#forge:nuggets/iron',
'B': '#kubejs:grist/energetic/basic',
'C': 'create_new_age:magnetite_block',
'D': 'create:andesite_casing',
'E': 'create:shaft',
'F': '#kubejs:grist/build/basic'
});
event.remove({output: 'create_new_age:advanced_motor'});
event.shaped('create_new_age:advanced_motor', [
'ABA',
'CDE',
'AFA'
], {
'A': '#forge:plates/invar',
'B': '#kubejs:grist/energetic/basic',
'C': global.ingotItem('tin'),
'D': 'create:andesite_casing',
'E': 'create:shaft',
'F': '#kubejs:grist/build/basic'
});
// Powah compat with the energizing recipes
/*event.recipes.powah.energizing(
['#forge:plates/iron'],
'create_new_age:overcharged_iron_sheet',
1000
);
event.recipes.powah.energizing(
['#forge:ingots/iron'],
'create_new_age:overcharged_iron',
2000
);
event.recipes.powah.energizing(
['#forge:ingots/gold'],
'create_new_age:overcharged_gold',
2000
);
event.recipes.powah.energizing(
['#forge:plates/gold'],
'create_new_age:overcharged_gold_sheet',
2000
);*/
// Remove the whole energizing mechanic in favor of the metals system
event.remove({type: 'create_new_age:energising'});
event.remove({output: 'create_new_age:overcharged_iron_sheet'});
event.remove({output: 'create_new_age:overcharged_gold_sheet'});
event.remove({output: 'create_new_age:energiser_t1'});
event.remove({output: 'create_new_age:energiser_t2'});
event.remove({output: 'create_new_age:energiser_t3'});
event.replaceInput({},
'create_new_age:overcharged_iron',
global.ingotItem('tin')
);
event.replaceInput({},
'create_new_age:overcharged_iron_sheet',
global.plateItem('tin')
);
event.replaceInput({},
'create_new_age:overcharged_gold',
global.ingotItem('constantan')
);
event.replaceInput({},
'create_new_age:overcharged_gold_sheet',
global.plateItem('constantan')
);
event.replaceInput({},
'create_new_age:overcharged_diamond',
global.gearItem('platinum')
);
});