GRISTS = build agricultural intelligent energetic primordeal universal RANKS = basic improved radiant GRIST_HUE_build = 203 GRIST_HUE_agricultural = 40 GRIST_HUE_intelligent = 77 GRIST_HUE_energetic = 0 GRIST_HUE_primordeal = 280 GRIST_HUE_universal = 0 GRIST_VALUE_basic = 128 GRIST_VALUE_improved = 199 GRIST_VALUE_radiant = 255 GRIST_VALUE_basic_universal = 120 GRIST_VALUE_improved_universal = 160 GRIST_VALUE_radiant_universal = 190 GRIST_SATURATION_universal = 100 BLOCKS = kubejs/assets/malloc/textures/block ITEMS = kubejs/assets/malloc/textures/item TEXTURES = $(foreach element,$(GRISTS),$(foreach rank,$(RANKS), grist_$(rank)_$(element).png)) ITEM_TEXTURES = $(addprefix $(ITEMS)/,$(TEXTURES)) BLOCK_TEXTURES = $(addprefix $(BLOCKS)/,$(TEXTURES)) .PHONY: all all: $(ITEM_TEXTURES) $(BLOCK_TEXTURES) $(BLOCKS)/grist_basic_%.png: assets/textures/block/grist.png Makefile if [ $* = "universal" ]; then \ magick $< -modulate $(GRIST_VALUE_basic_universal),$(GRIST_SATURATION_universal) $@; \ else \ magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_basic))" -tint 100 $@; \ fi $(BLOCKS)/grist_improved_%.png: assets/textures/block/grist.png Makefile if [ $* = "universal" ]; then \ magick $< -modulate $(GRIST_VALUE_improved_universal),$(GRIST_SATURATION_universal) $@; \ else \ magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_improved))" -tint 100 $@; \ fi $(BLOCKS)/grist_radiant_%.png: assets/textures/block/grist.png Makefile if [ $* = "universal" ]; then \ magick $< -modulate $(GRIST_VALUE_radiant_universal),$(GRIST_SATURATION_universal) $@; \ else \ magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_radiant))" -tint 100 $@; \ fi $(ITEMS)/grist_basic_%.png: assets/textures/item/grist_basic.png Makefile if [ $* = "universal" ]; then \ magick $< -modulate $(GRIST_VALUE_basic_universal),$(GRIST_SATURATION_universal) $@; \ else \ magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_basic))" -tint 100 $@; \ fi $(ITEMS)/grist_improved_%.png: assets/textures/item/grist_improved.png Makefile if [ $* = "universal" ]; then \ magick $< -modulate $(GRIST_VALUE_improved_universal),$(GRIST_SATURATION_universal) $@; \ else \ magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_improved))" -tint 100 $@; \ fi $(ITEMS)/grist_radiant_%.png: assets/textures/item/grist_radiant.png Makefile if [ $* = "universal" ]; then \ magick $< -modulate $(GRIST_VALUE_radiant_universal),$(GRIST_SATURATION_universal) $@; \ else \ magick $< -fill "hsv(${GRIST_HUE_${*}}, 255, $(GRIST_VALUE_radiant))" -tint 100 $@; \ fi