ServerEvents.recipes(event => { // Gate HNN behind third tier of farming grist and first tier of energetic //event.remove({output: 'hostilenetworks:blank_data_model'}) //event.shaped // Gate most of HNN behind first tier energetic grist event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:redstone', '#kubejs:grist/energetic/basic' ) event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:iron_ingot', '#kubejs:grist/energetic/basic' ) event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:gold_ingot', '#kubejs:grist/energetic/basic' ) // The loot fabricator needs more energy, and gate it behind mid-game farming event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:comparator', '#kubejs:grist/energetic/improved' ) event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:obsidian', '#kubejs:grist/agricultural/improved' ) // This replaces the smooth stone for a data model with a tier gate event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:smooth_stone', '#kubejs:grist/agricultural/radiant' ) // Finally, target HNN matrixes with basic farming grist event.replaceInput( {mod: 'hostilenetworks'}, 'minecraft:clay_ball', '#kubejs:grist/agricultural/basic' ) });