ServerEvents.recipes(event => { // Most of the mod is gated behind basic energetic and build grist event.replaceInput({output: 'create_new_age:reinforced_motor'}, 'minecraft:diamond', '#kubejs:grist/build/basic' ); event.replaceInput({mod: 'create_new_age'}, 'minecraft:redstone_block', '#kubejs:grist/energetic/basic' ); event.replaceInput({mod: 'create_new_age'}, 'minecraft:netherite_scrap', '#kubejs:grist/energetic/improved' ); event.replaceInput({mod: 'create_new_age'}, '#forge:nuggets/copper', '#kubejs:grist/energetic/basic' ); // Reactor requires energetic event.replaceInput({output: 'create_new_age:reactor_casing'}, 'minecraft:bricks', '#kubejs:grist/energetic/improved' ); // Power generation requires basic energetic and build event.replaceInput({output: 'create_new_age:carbon_brushes'}, 'minecraft:coal', '#kubejs:grist/build/basic' ); event.replaceInput({output: 'create_new_age:generator_coil'}, 'minecraft:copper_ingot', '#kubejs:grist/energetic/basic' ); // Rewrite the motors to use grist event.remove({output: 'create_new_age:basic_motor'}); event.shaped('create_new_age:basic_motor', [ 'ABA', 'CDE', 'AFA' ], { 'A': '#forge:nuggets/iron', 'B': '#kubejs:grist/energetic/basic', 'C': 'create_new_age:magnetite_block', 'D': 'create:andesite_casing', 'E': 'create:shaft', 'F': '#kubejs:grist/build/basic' }); event.remove({output: 'create_new_age:advanced_motor'}); event.shaped('create_new_age:advanced_motor', [ 'ABA', 'CDE', 'AFA' ], { 'A': '#forge:plates/invar', 'B': '#kubejs:grist/energetic/basic', 'C': global.ingotItem('tin'), 'D': 'create:andesite_casing', 'E': 'create:shaft', 'F': '#kubejs:grist/build/basic' }); // Powah compat with the energizing recipes /*event.recipes.powah.energizing( ['#forge:plates/iron'], 'create_new_age:overcharged_iron_sheet', 1000 ); event.recipes.powah.energizing( ['#forge:ingots/iron'], 'create_new_age:overcharged_iron', 2000 ); event.recipes.powah.energizing( ['#forge:ingots/gold'], 'create_new_age:overcharged_gold', 2000 ); event.recipes.powah.energizing( ['#forge:plates/gold'], 'create_new_age:overcharged_gold_sheet', 2000 );*/ // Remove the whole energizing mechanic in favor of the metals system event.remove({type: 'create_new_age:energising'}); event.remove({output: 'create_new_age:overcharged_iron_sheet'}); event.remove({output: 'create_new_age:overcharged_gold_sheet'}); event.remove({output: 'create_new_age:energiser_t1'}); event.remove({output: 'create_new_age:energiser_t2'}); event.remove({output: 'create_new_age:energiser_t3'}); event.replaceInput({}, 'create_new_age:overcharged_iron', global.ingotItem('tin') ); event.replaceInput({}, 'create_new_age:overcharged_iron_sheet', global.plateItem('tin') ); event.replaceInput({}, 'create_new_age:overcharged_gold', global.ingotItem('constantan') ); event.replaceInput({}, 'create_new_age:overcharged_gold_sheet', global.plateItem('constantan') ); event.replaceInput({}, 'create_new_age:overcharged_diamond', global.gearItem('platinum') ); });