ServerEvents.recipes(event => { // Gate create behind finding tin and basic ore crushing hammers event.remove({output: 'create:andesite_alloy'}); event.shapeless('2x create:andesite_alloy', [ '2x minecraft:andesite', global.dustItem('tin', 2), ]); event.recipes.thermal.smelter( '6x create:andesite_alloy', ['2x minecraft:andesite', '#forge:dusts/tin'] ); event.shapeless('2x create:cogwheel', [ 'thermal:tin_gear', '#minecraft:planks', ]); // Cart assembler is gated behind mid-game grist event.replaceInput({output: 'create:cart_assembler'}, '#forge:dusts/redstone', '#kubejs:grist/build/improved' ); // Gate wireless stuff behind intelligent grist event.replaceInput({output: 'create:transmitter'}, '#forge:dusts/redstone', '#kubejs:grist/intelligent/basic' ); // Allow certus quartz to be used for rose quartz event.replaceInput({output: 'create:rose_quartz'}, 'minecraft:quartz', '#forge:gems/quartz', ); event.shapeless('create:rose_quartz', [ 'ae2:certus_quartz_crystal', '8x minecraft:redstone', ]); // Crushing wheels can either come from finding diamonds (expensive) or build grist (cheap, eventually) event.shaped('create:crushing_wheel', [ 'CBC', 'BAB', 'CBC' ], { 'A': '#kubejs:grist/build/basic', 'B': 'thermal:tin_gear', 'C': 'create:andesite_alloy', }); event.shaped('create:crushing_wheel', [ 'CBC', 'BAB', 'CBC' ], { 'A': 'minecraft:diamond', 'B': 'thermal:tin_gear', 'C': 'create:andesite_alloy', }); // Melt down XP nuggets and blocks into raw XP // 1 nugget == 60mb cognitium event.recipes.createMixing(Fluid.of('experienceobelisk:cognitium', 60), 'create:experience_nugget').heated(); event.recipes.createMixing(Fluid.of('experienceobelisk:cognitium', 60 * 9), 'create:experience_block').heated(); // Precision mechanisms should require intelligent grist event.recipes.createSequencedAssembly([ Item.of('create:precision_mechanism'), ], '#forge:ingots/brass', [ event.recipes.createDeploying('create:incomplete_precision_mechanism', ['create:incomplete_precision_mechanism', '#kubejs:grist/intelligent/basic']), event.recipes.createDeploying('create:incomplete_precision_mechanism', ['create:incomplete_precision_mechanism', 'create:cogwheel']), event.recipes.createDeploying('create:incomplete_precision_mechanism', ['create:incomplete_precision_mechanism', '#forge:gears/copper']) ]).transitionalItem('create:incomplete_precision_mechanism').loops(3); });