mods: add energymeter, rebalance intelligent grist based mods, fix bug with build grist progression, rebalance other basic grist lines
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@ -43,9 +43,12 @@ ServerEvents.recipes(event => {
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let id = grist.id();
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let fluidID = grist.fluid().id();
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let blockID = grist.block().id();
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event.recipes.thermal.crucible(Fluid.of(fluidID, 1000), blockID);
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event.recipes.thermal.crucible(Fluid.of(fluidID, 250), id);
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event.recipes.thermal.chiller(id, Fluid.of(fluidID, 250));
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event.recipes.thermal.chiller(blockID, Fluid.of(fluidID, 1000));
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event.recipes.createMixing(Fluid.of(fluidID, 250), id).heated();
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event.recipes.createMixing(Fluid.of(fluidID, 1000), blockID).heated();
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// convert between block and normal item
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event.shapeless(blockID, [`9x ${id}`]);
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@ -78,6 +81,7 @@ ServerEvents.recipes(event => {
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// Progression along primordeals and universals
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let _ = [{from: 'basic', to: 'improved'}, {from: 'improved', to: 'radiant'}].forEach(upgrade => {
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// TODO: Implement sideways conversion from universal grist to each of the elementals
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// Primordeal progression requires one from each element of the lower tier
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event.shaped(`kubejs:grist_primordeal_${upgrade.to}`, [
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'A B',
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