thermal: add a good mid-game biofuel processing line based on industrialforegoing
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@@ -51,6 +51,10 @@ ServerEvents.recipes(event => {
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['minecraft:diamond_pickaxe', '#kubejs:grist/build/radiant']
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]);
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// Remove some basic generators where thermal dynamos are way better
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event.remove({output: 'industrialforegoing:biofuel_generator'});
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event.remove({output: 'industrialforegoing:pitiful_generator'});
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let v = [['common', 'pity'], ['pity', 'simple'], ['simple', 'advanced'], ['advanced','supreme']].forEach(tierPair => {
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event.replaceInput(
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{id: `industrialforegoing:${tierPair[1]}_black_hole_unit`},
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@@ -82,7 +82,6 @@ ServerEvents.recipes(event => {
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'minecraft:clay_ball',
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'#alltheores:ore_hammers'
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]);
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// TODO: Add create mixing and thermal alloy smelting versions for dialectric paste
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event.recipes.thermal.smelter('24x powah:dielectric_paste', [
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'kubejs:grist_energetic_basic',
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'minecraft:clay_ball',
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@@ -147,12 +147,15 @@ ServerEvents.recipes(event => {
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'thermal:niter_dust'
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]);
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// Pulverizer is gated behind brass, which requires create
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/*event.replaceInput(
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{id: 'thermal:machine_pulverizer'},
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'#forge:gears/brass',
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'#kubejs:grist/agricultural/basic'
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);*/
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// thermal processing line for creating biofuel
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// 1000mb of biofuel should then produce 1000mb of refined fuel after another step of processing, which seems balanced
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event.recipes.thermal.refinery(
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[Fluid.of('thermal:light_oil', 75), Fluid.of('thermal:heavy_oil', 25)],
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Fluid.of('industrialforegoing:biofuel', 100)
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);
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// Centrifuge comes already gated behind constantan
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// Make industrial foregoing biofuel work in compression dynamo
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// 1 bucket refined fuel = 1.5M RF
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// 1 bucket biofuel = 640k RF
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event.recipes.thermal.compression_fuel('industrialforegoing:biofuel').energy(640000);
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});
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@@ -1,7 +1,3 @@
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//FIXME: broken andesite mixing recipe creates no output
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//FIXME: test create shaft and cog recipes again
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//FIXME: Figure out what the original create wool and concrete coloring recipes were, add mixer variants
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//FIXME: Create a water mixer route to turn concrete powder to concrete
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ServerEvents.recipes(event => {
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// Metal tiers:
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// Copper, iron, tin, nickel, gold, zinc, brass, invar, bronze - Pre-basic build tier, the only ores that don't require a pulverizer or smelter to process
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